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    1.0.2: DW20 1.7.10 Crash On Login

    Can this be done server side?
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    1.0.2: DW20 1.7.10 Crash On Login

    Well thanks, I did, now I cannot log in. Is there a way for the server admin to edit my inventory to delete the netted TF mob?
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    Resurrection 1.7.10 Discussion Thread

    Well poo. Thank you for the quick response.
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    1.0.2: Twilight Forest and Minefactory Reloaded interaction crash

    Was there any resolution to this? I cannot log in to the server at all anymore, client immediately crashes on attempted log in.
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    1.0.2: DW20 1.7.10 Crash On Login

    Version: 1.0.2 What is the bug: After I safari netted a maze slime in TF, my game client crashed. Now every time I try to log in, the client immediately crashes and kicks me back to the launcher window. Mod & Version: Direwolf20 1.7.10 Paste.feed-the-beast.com log...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    So I safari netted a maze slime in the TF, and now every time I try to log in, the entire game crashes back to the FTB launcher.
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    Resurrection 1.7.10 Discussion Thread

    So a buddy of mine and me decided to host up a resurrection server. I am the first to play on it (started last night), but there are no ore spawns ANYWHERE! Also we had to disable gregtech right off the bat for the server to load.
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    FTB Monster mod pack listed - What do you think?

    Windmill + MFE / MFSU
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    Monster: Industrial Steam Engines

    Well balls.
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    Monster: Industrial Steam Engines

    Do they use the same amount of steam/t?
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    Monster: Industrial Steam Engines

    I thought I read that you had to use more dynamos, and that you can make a more compact array of Ind Steam Engines. I think I am going to use ender IO for the power line
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    Monster: Industrial Steam Engines

    Anyone else having problems orienting these steam engines? They only want to either face up, or into one another.....? edit I am using redstone energy conduit and fluiduct on them, and the crescent hammer to rotate.
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    Using RotaryCraft's power for other Mods..

    I'm not meaning to be a necromancer here, but I am trying to set up a hydrokinetic system to convert watts to RF for quarry purposes (or laser drill). Here's what it looks like so far... I have a RF source to grind up the seeds for lube, that being piped to the hydrodynamic, a 64m falling...
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    FTB Monster mod pack listed - What do you think?

    Are the minefactory reloaded recipes bugged? None of them are using the factory machine blocks, and deep storage units are OUTRAGEOUSLY expensive now (4 reinforced strongboxes, 1 filled tesseract frame, for 1 single deep storage unit).
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    FTB Monster mod pack listed - What do you think?

    I think this modpack desperately needs gravi suite, and the gravity gun mod. Can you screenshot or give some kind of overview of how you set things up?
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    FTB Monster mod pack listed - What do you think?

    I agree with morph, but i'd like to add in hats. Hats are fun! EDIT Also, are zombie pigmen attacking for ALL ores in the nether now? Had a M8 just get molested for mining what he thought was nether quartz.....
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    FTB Monster mod pack listed - What do you think?

    I would really rather have advanced solars over compact. 64eu/t at night time is handy.
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    FTB Monster mod pack listed - What do you think?

    OMG THANK YOU! Would 34 be G? I just need to move it off of F.
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    FTB Monster mod pack listed - What do you think?

    Yes, I have notenoughkeys, but F is showing as if there are no conflicts.