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    [1.7.10] AgriCraft

    Coming soon to a Direwolf20 episode near you!
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    [1.7.10] AgriCraft

    Finally a mod that expands on IC2's crop mechanics (one of my favorite things from the mod, and I think THE-MOST under-appreciated mod mechanic in all of Minecraft - Reeds on a 9x9 crops farm, anyone?)! Definately would add this one to my private modpack collection. Maybe I'll use Pam's...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I started a random creative world just for testing (v2.5.3), and this (very nasty) seed started me in a ravine that started to collapse: -3854428094571756472 (there actually some rice and cabbage not too far away) Just one advice for this seed - JUMP! Nice terrain and a nearby small forest...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Same, I like it, too.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I've have this problem, too. I added in a few other mods, like Morph (I like being able to fit into 1 high spaces for my wiring). Every time I morph (the ` key), it heals me. I thought it was maybe that mod until I read your post. How do you unbind it? There's only 1 key bound to "GRAVE"...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Ok, I'll try that. (I've also been getting this wierd terrain gen where there's a solid block of trees thousands of blocks wide/long). I'll see if Fastcraft fixes that. EDIT: Definately less lag - tested in creative mode.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Is anyone else getting lots of lag? I am exploring new terrain, so it's possible it's terrain gen, but at times it'll drop to 1 fps, and then be fine for a few blocks, then back down to 1 fps. I am running a pretty 'decent' PC (Asus P8z68 Pro Gen 3, i7, 16 Gigs RAM, GTX 580). Also, I added the...
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    Direwolf20 1.7.10 released

    Probably from testing other mods and deciding not to use them, leaving config files just in case you want to add those mods (isn't that nice of Dire? :D), or maybe they're waiting for a mod to fix a critical bug, but leaving the config file in there. (What was GregTech doing in there, I have no...
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    Direwolf20 1.7.10 released

    Spoiler. :p (j/k, but good to know....) I guess redstone engines are pretty much useless now? Anyway, there's this thing that says "You don't feel tired right now", then I notice a redish hue, fly around a bit, think it's some Thaumcraft taint related thing (the ground was purplish-red), and...
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    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Ohhhh.... I was wondering about this, too. I apparently used all of the tools (decided to set up camp before continuing other quests, and even made Thermal Expansion tables). I tried repairing them with oak and birch wood in the tool forge, and the quest didn't trigger. So, I wind up making a...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I've noticed something strange with heat signatures, namely between the furnace and slab furnace. (bug?) When I put down a furnace in a test world, there's no change in ambient temperature, but when I put down the slab furnace, the temperature goes sky-high. (I would also think that a generator...
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    Any early to mid-game "Variable Mode 'Industrial' Tools" mod out there?

    I was looking around the mods I have in my modpack, and none of them seem to have an option that's 100% to my satisfaction, unless I'm not looking in the right place. I was playing with the Tinker's Construct mod (1.6.4), and I put a flux capacitor on a hammer (or excavator). While it mines out...
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    Introducing JamPacked

    So, is this a ploy to get DireWolf20 to play Vanilla Minecraft? :p (Seriously, though, does it contain the latest version of Forge for building custom modpacks? This is a feature that I like about another popular launcher, BTW).
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    Ex nihilo bug - (Agrarian Skies 3.0.1) If you break a wooden barrel that has an item in it (i.e., dirt, clay), you lose that item. Plus there's also the fluiduct rounding error (guessing that's what it is) giving more fluid out than in, but I see that's been mentioned sort of last month, and I...
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    [Official] We Need Your Help - Launcher Ideas

    I haven't seen it mentioned in here (on a quick search - just a thread a year ago about hiding packs), but my suggestion would be to have a "Favorites" tab for favorite modpacks. The modpack list has obviously grown in the past few years, but it would be nice to have a tab or filter option to...
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    DartPatch - MFR Planter/Harvester support for DartCraft

    Found a bug with v2.3 (From the 1st post) that only affects vanilla crafting recipes with planks, and I think has to do with the crafting dictionary. The first time sticks, or chests are created with any type of planks (it can be vanilla, MFR, BoP, etc.), the recipe works. The next time the...
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    Update on the Future of FTB Modpacks in 1.7

    I'm hardly a "new member". I've been lurking since back in the 1.4.x days. Just not a lot of posts. ;)
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    Update on the Future of FTB Modpacks in 1.7

    Yeah, that's what I've been doing (using another launcher just to get a base vanilla build against Forge - couldn't find an option on the FTB launcher). Save for the 9x9s, I seem to have the same play-style as Direwolf20, choosing different mods for different purposes throughout the lifecycle of...
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    Update on the Future of FTB Modpacks in 1.7

    Well, this is disappointing, but I kind of saw it coming, seeing that TE3 pretty much has its' own independent power source now, and is practically its' own mod, rather than an "expansion" (I think to Buildcraft?). I guess I'm a bit of a traditionalist in this, but IC2, BC, Forestry and...