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    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Looking at the OP, it looks like a cool mod to have. Thing is, does this add in ProjectE EMC values for AE2? I have a mod that adds in EE3 EMC values for AE2, but I've been looking around looking for a mod that adds in values that aren't to a specific mod.
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    Request Suggest mods for creation here

    Is there a mod out there that adds EMC values to Applied Energistics and its addons for ProjectE? I know there's values for EE3, but not for ProjectE. Similarly, I've noticed that if an item needs to use an Induction Smelter at some point in the crafting process the ProjectE EMC values just...
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    SteveChem alpha (very unfinished)

    Hmm. Maybe use individual MineChem items as a symbol, so complicated molecules could be made using compressed versions of other molecules acting as an individual item.
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    SteveChem alpha (very unfinished)

    Will this have at least some support for MineChem? It would be cool to build some of the MineChem molecules in your reactor.
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    Request Suggest mods for creation here

    Yes, there's that, but it's indirect. You have to melt lava in a separate machine to get the smeltery to work. What I'm looking for is a direct RF to temperature conversion.
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    Request Suggest mods for creation here

    After seeing a post on Reddit about the smelting times and RF cost in various mods, and after reading a comment thread, I wondered if there's a mod to TiC that adds in an RF-powered smeltery heater. What it does is heat up the smeltery using RF, EU, or MJ to a configurable temperature in a GUI...
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    Request Suggest mods for creation here

    Still feels like cheating. I want an item, not NEI's cheat mode.
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    Request Suggest mods for creation here

    Yes, but that's a cheat. I want an item magnet that's craftable and useable legitimately. I have no skills in Java, but I understand the basics of it. That's a reason why I want to learn Java just so that I can mod in this item for myself and others who want it.
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    Request Suggest mods for creation here

    Then there's the other several hundred blocks and items that Botania adds that I won't use anyway. That's why I want a stand-alone item magnet mod.
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    Request Suggest mods for creation here

    Any mods out there that and ONLY an item magnet? And only an item magnet. Ender I/O has one, but I'm not far enough to reach it. Botania has one, but I don't want to have to grind 4 mana ingots just for one item. Magic Bees has it, but I don't have it installed. Tinker's Steelworks has one, but...
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    Material Energy MegaThread

    I'm new to the mod pack stuff and the Curse and FTB launchers, and I'm used to just dumping mods into Forge's mods folder, so how do you install Anti-Material Energy manually (the flat plane, Minechem-based one)?
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    Material Energy MegaThread

    Is there an actual link to Material Energy thread with the skyblock feel (ME^-1 in the OP)? It's linking to the ME Exploration thread, which is titled "Anti-Material Energy ME^-1". This thread is confusing me.
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    Request Suggest mods for creation here

    Building upon this, perhaps a config file with all of the item IDs and be able to set the in-game names of the the items to whatever you want in quotes. Example: //------Wools-------// woolWhite = "Blank Wool" woolLightGray = "Cloud Wool" woolDarkGray = "Storm Wool" woolBlack = "Void Wool" //etc.