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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just drop in Journeymap if you want a minimap. I did. Dev has already said he is happy with the Atlas.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Plan B: Not sure it's going to work because of the vanilla caging bug. I tossed in about 30-40 stacks of eggs. Already half the chicks have glitched out through the bars. More space would help but my tests suggest the kill range from the altar is VERY small. I think it may be 2 blocks. I...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I must have gotten the name wrong when I searched for it.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I am pretty happy with by Botania power gen. I might later do something with the Mekanism gas-based generation since that looks compact. That's for when I get some big AE2 going and my power needs increase a lot. Suspect that will be less lag than going above 100 hydros.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I use so much white in my main base (flooring is cypress and the ceilings are marble) to make it feel livable that I try to get away from it in other buildings. So probably no white pyramid. I have some witchery circles (you can just see them in one screenie, last one, I think) near the altar in...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well, in fairness, that's the way my starting research base still looks! I still use it for farming, smelting, and my Elven gate is still there. Shoot, my bed is still there too. It's about 250 blocks out to sea. Need to work on a new Botania island near the main ocean base. But there are so...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, I am thinking of going the temporary mod drop onto the altar route. I have a zombie spawner I can put inside pyramid and then elevator them up above altar and drop them onto it so they are near dead too. Sounds more fun that poking myself 100 times. :p I was originally going to use...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I can make the self-sacrifice. I made the other one for sacrifice others instead. Seems they can be dynamically swapped around though, so will make an alternate set and try again. Hunger can be beat pretty easily. The issue isn't so much the total (though that's the proximate cause to the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I knew about Well of Suffering from reading this thread. But can't get that until I can get to next tier. I THINK I might be able to make Magician's Orb with bleeding myself if I have a good regen potion or Botania amulet imbued with same. Did make an amulet but have not gotten around to trying...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    This is my first time trying to use blood magic. My one death so far was a misclick trying for Magician's orb. Killed myself. :) Can anyone tell me how far from altar I can be when killing things (other than myself!)? I'm trying to figure out how to use the space inside my pyramid effectively...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Sometimes... when I don't know what I want to do next... I just stand in front of my pure node and watch it pulse. It's so pretty. Too bad it's just a pretty node and won't turn my base biome to magical.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    My tests showed 8 hydros were not quite enough for each pool. With 12 have had a decent surplus. I occasionally toss a tablet in and take out half and feed it to one of my working pools. I just set up a stack 3 levels high on each side (and 'behind') feeding the pool on that side. Do need to...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Scuba mask does. A whole lot. I can see better underwater than above.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I put up a zombie spawner (diamond dolly ftw)mostly so I could make leather... and bait. My main problem is forgetting I set to peaceful so I could build in peace a while... then wonder why no zombies are spawning. But a little tip on testing mob farms, toggle over to peaceful to clear out all...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Excellent! I usually connect my pipes last, so didn't stumble over this. But mean fewer cells needed just to input to grid. Of course, they are still a good idea as buffers/batteries anyway.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I don't know if we are "supposed to" tech back up, or if we're supposed to be smart and use what's in the mod to avoid a long process when we basically need to complete a couple quests (one of which will not be trivial in any case," but I am going with "be smart." There are some tools in the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I think I gave it a like, doesn't that count? I need to get a witchery hut/workshop up still. Mine will be floating on a raft right at the beach though. Yours is very tidy. Building a spirit world cottage at the moment. Nothing too fancy. Not a lot of choice in building materials at the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Dang it, figured it out. Fire was too low. When I moved kettle from research base to altar area, I broke through into underground room and didn't notice that meant a multi block drop to where I placed netherrack. Flames are high enough it was obscuring the missing block. Just made brews...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Okay, Brew of Sleeping giving me trouble. Triple checked ingredients and instructions, still spoiled brew from start. Book and NEI say kettle, so using kettle. Did make a bunch of Love potions, so know it's not a case of not knowing how to make kettle work. Recipe shows no indication of power...