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  1. R

    AE2 CPU problem

    That is one downside of the current AE system; no way to order crafts in a subnetwork. You can however auto craft ingredients and supply back using an block interface on the main net and a storage bus and crafting export bus on a subnet, add a level emitter and redstone card and for only 2...
  2. R

    AE2 CPU problem

    no to have multiple unrelated jobs running you need more CPUs you can have as many interfaces with patterns as you wish but each CPU can only take one crafting job at a time, including auto-crafting from crafting export buses (why you can select which CPU those take)
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    AE2 CPU problem

    channels are easy, just think of them as wires that they send data through and cables hold 8 (dense hold 32), so to connect a component that needs a channel it will select the shortest path to the controller and reserve a wire, if any part of the path doesn't have any free channels then it...
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    AE2 CPU problem

    Then the wiki is wrong. from the mod's site: http://ae-mod.info/Crafting-Co-Processing-Unit/ in other words it parallelizes individual jobs.
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    AE2 CPU problem

    is it busy? each CPU can only do one job coprocessors increase speed of subjobs but that is it
  6. R

    Cobble Compression

    This is also the molecular assemblers from AE2 in pattern mode, then don't take up a CPU and they will eject into the next inventory so you can chain them
  7. R

    Funky Locomotion builds

    moving in sync is easy: if sending turtle needs to move first do turtle.forward(); send(forward); recieve_done(); else send(forward); recieve_done(); turtle.forward(); end this way you can put the controlling turtle behind a corner of the monitor so that for left, up...
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    Funky Locomotion builds

    they can attach directly though not with wired modem you can use 2 turtles, one behind the monitor that sends signals over the wireless and has space to move (either before or after the frame moves) and one that does the moving
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    Funky Locomotion builds

    a turtle that is in the middle of a cross where 1 block away are sliders that go away from the turtle. then if you want the thing to move then have the turtle move in that direction and pulse redstone which moves the frame and a (always active) puller resets the slider. side view for 2 axis...
  10. R

    Peat vs. Other Forms of Farming

    space efficient? even getting max efficiency out of peat you won't beat the self sufficient BigReactor with turbine + laser drill
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    Funky Locomotion builds

    as it reboots it leaves the thread that used to run the code alive on the server, do this excessively and the server will curl up and die unless rebooted often (or that issue is fixed for funky locomotion as it was for MFFS)
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    I am confused about whats going on

    then the FTB resource pack that gets downloaded may be missing it
  13. R

    Remove Tombstone Light Beam

    it's a map waypoint that gets placed upon death, look in the waypoints list and then remove them
  14. R

    I am confused about whats going on

    sounds are in the resource pack, the default one may not have the witch sounds,
  15. R

    I am confused about whats going on

    cursed earth has a build in throttle when there are mobs present in a decently large radius on the block that is trying to spawn (to prevent excessive lag). 4 in a 9x9 is what I'd expect.
  16. R

    Low Lag Devices for Common Tasks

    the biggest SFM lag causer is the every tick redstone trigger (emitter and detector with RS trigger on rising and decreasing that swaps the emitter) This is often seen in an auto sieve setup
  17. R

    Peat vs. Other Forms of Farming

    pnuematicraft drone? just an excavation command with a block-type filter
  18. R

    General purpose Blood Altar setup?

    witches regen themselves faster than the ritual can hurt them -> easy infinite LP if you name them/put them in a jailer safari net.
  19. R

    Ask a simple question, get a simple answer

    but dislocation is capped by the buffer size, which is why the acceleration runes exist