Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. L

    Thermal Expansion 1.12.2 Production Chains

    And without further ado we'll move on to phase 2. Grassoline, Aqua Chow and more dynamos oh my! All the things for this upgrade phase. Here it all is, just to the right of our original setup (we did reroute a few power pipes). Since I let the bread maker run for a while first, the still is...
  2. L

    Thermal Expansion 1.12.2 Production Chains

    Trying a fresh approach here because it was just getting to be an insane mess. I started automating all the crafting but it started misbehaving with the fluids. Note to self: Do not destroy in use crafting modules, it will corrupt your save. Anyway. Took the opportunity to do a cleaner start...
  3. L

    Thermal Expansion 1.12.2 Production Chains

    More crap, although the fluid routing system here works well enough for manual input, for on-demand crafting it'll go to hell in a handcart PDQ.
  4. L

    Thermal Expansion 1.12.2 Production Chains

    Old crap, saved for historical purposes. Skip down.
  5. L

    Thermal Expansion 1.12.2 Production Chains

    I haven't seen any guides that account for all the changes from 1.10 to 1.12 CoFH mods, also I'm getting into Thermal Logistics as well. I've setup a couple flowcharts with full production chains which I'd like to share. I'll be showing them as built in game as well as adding probably another...
  6. L

    EnderIO in 1.12.2 For Newbies (A Reference for the Rest Of Us!)

    Yeah, I know this is some necro but I just got around to checking this out. What moronic changes. Thanks for the guide, because otherwise I'd be clueless. They ruined this mod with trash it didn't need. The Infinity Evolved Expert mode changes were better than this garbage.
  7. L

    November News

    So is Twilight Forest going to be included? :P
  8. L

    Recent Events Discussion (RED) Thread

    Since there are still things from EnderIO that there are no substitute for (in 1.12.2 at least) I found this exciting (oh who am I kidding, I find anything CoFH exciting, much luv) http://teamcofh.com/posts/2017/10/20/low-hanging-fruit/ I forgot how much I hate vanilla enchanting, forgot how...
  9. L

    Chunk Loader & Base design

    I'm still a ways off from EnderIO conduits (expertmode recipe is ridiculous, plat so hard to come by...wish someone had told me ALWAYS ALWAYS ALWAYS cinnabar + ferrous ore in induction smelter) but that is good to know.
  10. L

    Let's talk about IC2

    Ahhhh yes. I fondly remember spraying all my cables in CF, waiting for it to harden and then....bam game would crash, save would be corrupted. You mean that didn't happen to everyone? That's all it is. Nostalgia and fond memories of days gone by (aren't they the same thing?). Back in the day it...
  11. L

    Chunk Loader & Base design

    Thanks. At least the fully upgraded BM altar does make a nice building topper.
  12. L

    Chunk Loader & Base design

    So I haven't played MC in a while, started playing Infinity Evolved Expert mode this weekend. Having a blast so far. Just getting to the EnderIO point of the techtree and feeling the pain of a messy ad-hoc base. Trying to layout something that will fit everything, since I'm being forced to use...
  13. L

    Open 2.4.2: 2.4.2 [2.5.0] Thaumaturge's Backpack is not working

    MagicBees.cfg is the relevant file. # Add additional items to the Thaumaturge's Backpack. # Format is the same as Forestry's: id:meta;id;id:meta (etc) S:backpack.thaumaturge.additionalItems= Above is the relevant section. Not sure what items are supposed to be there, but that is...
  14. L

    Update on the Future of FTB Modpacks in 1.7

    On top of that, mods that generate resources out of power also need balancing. Take MFR oil and lava fabs. There's a reason the default values are what they are (or used to be at least); PowerCrystals and I had a lot of discussions about mod-balance when he came back and re-reloaded it. Because...
  15. L

    Update on the Future of FTB Modpacks in 1.7

    I hate coming this late to a thread, after a few pages it just turns into a bitchfest. Do any of you know what a PITA it is keeping up with varied update schedules and keeping everything working as intended while getting in all the new cool features and bug fixes you can? You really expect...
  16. L

    Gate help

    I meant if you want to use pipe wire and you use TE conduits and liquiducts instead of pipes. There are times when a redstone signal is going to be a problem.
  17. L

    Gate help

    You'd have to run a line of structural pipe alongside with the pipe wire. A hassle but it's doable. Awesome tip on the gate Abdiel, I was trying to figure out how to do exactly that.
  18. L

    Technic Team releases Tekkit Lite

    I'm a big fan of the forked LP and with the energy requirement it should meet the balance requirements that seem to be part of FTB. Honestly as expensive as the stuff is you'd think that was balance enough but I digress. One big issue with including it in a pack though is it is being updated...
  19. L

    Oil spouts bursting everywhere!

    Yeah, if you keep regening with the same seed you will get oil in different places. RP2 volcanoes also seem to actually be somewhat random as well.
  20. L

    MYSTCRAFT -- In a nutshell

    "Interdimensional Teleportation does not work" That should be intradimensional. Nice quickstarter.