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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    So, me and my buddy just upgraded to 0.8.0 and I've got a little question. Which mod adds the buttons to the left of the crafting grid when you open a crafting bench? (picture for clarification)
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    [1.7.10] AgriCraft

    Cool cool. Just wondering if I should be rowing or not to get the small benefit. Crammed farmlands it is, thanks!
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    [1.7.10] AgriCraft

    Pardon me. I'm quite enjoying your mod so far but have a bit of a question. Do the crops on cropsticks still follow the growth rate rules as shown on the page here? http://minecraft.gamepedia.com/Tutorials/Crop_farming#Growth_rate Basically what I'd like to know is if I'm planting in rows at...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm terribly sorry to have bothered you all. I do believe I've found my issue. For some reason when setting up my instance (I much prefer to run things from MultiMC as I play on several private modpacks as well as a few of my own and it's much simpler to run them all from one place) I thought...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is it just me, or is anything to do with fluids (raintank, fish tank, squeezer, etc.) broken at the moment with the current version? Like, it's using a version of Forge after the fluid fix, but all the mod versions are behind the "fix" version, breaking it all. Or am I the only one having...
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    [1.5.2] NumiRP

    Son, I play Dwarf Fortress. I don't go around getting attached to my surroundings and such. I'm not worried about bringing some world with me that I've grown fond of and hoping for compatibility. I just want some seedbags. Aside from my greed for the seed, good job. I'm glad to see someone...
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    [1.5.2] NumiRP

    Will seedbags be making an appearance soon?