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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, that taught me to use WAILA before mining when I find new things.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ooo... I remember finding my first Uranium, or Plutonium, I forget which. It was towards the end of a massive Mineshaft exploration trip, inventory nearly full, thinking about heading home, "Ooo, what's this ore?" Radiation sickness to death in about three seconds. *groan*
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I'm thinking about turning one of those rooms into an Ender farm. I mostly ran screaming initially.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    That's cool. I wasn't sure it if was intentional or BoP failing.I just found this really weird dungeon that has Zombie and Skeleton "spawners" (not vanilla spawners) in some rooms and vanilla Enderman spawners in other rooms. There are like 5 or 6 Enderman spawners in each room. It is madness.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Oh, yeah. I was going to reply to your previous message about villages. I found 5 or 6 in my exploring. They are all pretty far apart. Some are pretty small and crappy. One only has one house, one farm, and one Testificate.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    That sounds like far more biomes than I've seen. I'll have to check though.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Just looked at the TicTweaks config. It appears this was changed from 1.1.0 to 1.1.1 # Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true] B:pickaxeBoostRequired=false This is...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Make the Thuamiam Scanner thing, and start scanning stuff in your chests.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    If TiCTweaks is working right a flint pick starts at Stone mining level, and has to be leveled up so that it can mine copper. Then you can get into metal tools. Sounds like the 1.1.1 update may have caused some issues though. Thanks for that. I'll have to try searching for (or making with...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Thanks! I didn't realize it was an HQM bug. I thought it was just with this pack.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Tin seems to spawn around y=40.What biomes are anyone finding rubber trees in? I can't find any. Been flying around with jetpack/hang glider covering quite a bit of ground.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Any idea when the quests not properly showing as completed is going to be fixed? The more quests I have done the harder it is to find what still needs to be done.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ha! I'm stuck with stacks of iron and no tin to progress into the bronze age.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Yeah, the Mega Rubber Tree must be new. Never heard of it before.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Ah, yes from a SMP point of view that makes perfect sense. I tend to tinker with modpacks (no one makes them right) so I don't tend to play on servers so I hadn't considered that.Eee gads! I'm glad I backed up my entire instance before updating to 1.1.1. My frames dropped from 60-70 to 15-20...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    You know what Mystcraft does right? I'm not really familiar with Aroma's Mining World, but with Mystcraft in the pack I don't think we need another mod to add a mining world. I wouldn't mind toying with Galactic Craft if it doesn't bog things down too much. Practicalities is still WIP and...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Beefy computer and it destroys worlds. Did the name change? I thought it was called a Sacred Rubber Sapling.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    You know...I've just started toying with the AE quest line and having never played with AE2 before it took me ages to figure out how to power the AE stuff. I little quest going over how to power up these machines would be helpful for people not in the know like me.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Yes NEI is broken. Every time you use the "double-click the search bar" feature 8 tonnes of lag is introduced to all of NEI's functions. The only way to fix, is restart the client.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Gah! Just had a creeper blow up one of my Compartments. Almost all the contents were destroyed. No more compartments for me.