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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    The 0.6.2 changelog: Updated Buildcraft, ElecCore, EnderTech, Matter Overdrive, RFDrills Added IVToolkit, Recurrent Complex, Tinkers’ Mechworks 1 in 1000 chunk chance for a giant factory to spawn Disabled Railcraft’s Residual Heat blocks
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Ah, yes. I forgot to delete that before updating. I really wish Block Properties didn't crash the game when a block is missing.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Salt spawns with Limestone which form in giant clusters in about 1 out of 50 chunks. The easiest way to find it would probably be to look for Limestone in the sides of mountains.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    I'll consider Logistics Pipes but I don't think Thermal Dynamics conduits are early game in this, and I have a plan for AE2.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    There is a book called "Mineral_Resource_Information" but currently the only way to get it is though cheat mode. Next update it will be given as a starting inventory.
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    I'll add the ore generation from the in-game book to the OP too. Probably the easiest thing to make that doubles your ore is make a Crushing Table and a Hammer from Magneticraft and hammer the ore on the table. That will give you an Iron Chunk which smelts into two ingots, however, that's very...
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    [1.7.10][Tech][Exploration] Mechanical Automata [Factory styled mods][Magneticraft][NuclearCraft]

    Build the factory you've always wanted to in this hardcore mechanical modpack! Explore a beautiful world with Alternate Terrain Generation and Extra Biomes XL. Monsters only dwell in the darkest depths; the surface is safe. The Nether and End are disabled, create your own with RFtools. Pack...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    An now it's on the launcher!
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    I just sumitted version 0.8.1 to the 3rd Party Pack Team. It "fixes" not being able to return to the overworld. But instead of returning to overworld Earth, you'll actually create your own Earth RFtools dimension. You'll get a realized dimension tab in the final quest. It is exactly the same as...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    I still need to work out the whole not returning to the overworld issue, so the end game may change. I'd like to have a few quests to do in the overworld. (Victory Monument building) But I'm pretty sure the world is set, so no world resets will be required. The rest of what I have to do is...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Yeah, Mariculture is nice that it's customizable but it definitely wouldn't fit in with the rest of the mods in this pack. The Psycho Creeper is just a regular Creeper with an invisible Ocelot on its head to make it run around. It shouldn't do any more damage than a regular Creeper.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    I chose to put the Factorization quests first because it offers the earliest and cheapest way to get any sort of ore bonuses, and steam to power other machines. I think the minimum number of mirrors you need for steam is 3. Even though it wouldn't make much sense, I wanted to make the Smeltery...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    The amount of mirrors required has been in version 0.7.0, which is now on the launcher! I'll look into seeing if a grindstone quest will fit in.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Submitted version 0.7.0 for approval. The big change in this update is now Zombies and Zombie Pigmen hold the logs they are going to drop. Skeletons also wear logs on their head. No more guessing if a mob is going to drop one.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    There are some spawns of Dimensional Shard Ore as you come out of the ship and go left. The Bonsai room is a reference to Cowboy Bebop because that is what the ship is based off of. There is a note on the right hand page of the quest book saying all the saplings were destroyed.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    That's a side affect of me disabling Alloy Smelter alloy recipes. I'll add the Quartz back in and see if I can make the EIO recipes use Hardened Glass as well. I'm hoping to have the next update ready for upload by tomorrow. It may not have a fix for the End Portal teleportation problem though.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    The first chapter has 10 hidden Record quests you get by killing mobs in different ways. Eventually there will be hint books on how to get the drops, but Not Enough Resources can tell you how to get most records. The second chapter does have the TE/EIO quest options so maybe one of the lines...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    It is 100% powered right? Anyway, I just edited and tested that quest to make sure it worked when breaking a capacitor bank and charging it. Should work fine however you get a capacitor bank in the next update.
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    I'll update Railcraft in the next update. But as @RehabOholic said there are other ways to make steel. (Induction Smelter, Melting Chainmail in a Smeltery, Coal/Iron in a Smeltery, I even added a Steel recipe for the Alloy Smelter) Ah, that is an oversight on my part then. I'll either change...