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  1. S

    Mod Pack Update

    Not my words :p
  2. S

    Mod Pack Update

    Well, in a couple of days we can all start the "Where.s 0.7.1?!" conversation and drive Wyld mad.
  3. S

    Mod Pack Update

    I'm using the stock pack with only EBXL and Treecapitator added, but apart from the mob grid flashing up briefly in the air when I was in the nether, I can't get them to show up :(
  4. S

    Mod Pack Update

    Press 'E' to bring up inventory, then in the bottom left click 'options' to bring up NEI options. There's an option in there for 'tooltip' or 'hint' or something in there. I forget what it's called exactly. Also, are the NEI chunk boundary lines or mob spawn grid working for anyone? F7/F9...
  5. S

    Mod Pack Update

    Which one are you talking about? I know NEI has a tooltip option that pops up an overlay when you mouse over something, but it's disabled by default.
  6. S

    Mod Pack Update

    I'm not going to touch it until captainnana says it's legit. Not getting suckered again :p
  7. S

    Mod Pack Update

    I believe the version we downloaded isn't the correct one. It's disappeared from the launcher now. We just got trolled. I got "Warning: GregTech exploit detected" message when I loaded it up. So I assume there's problems with it.
  8. S

    Mod Pack Update

    Woo, 0.7 NGT is in my list! Make sure you select it from the version dropdown list!
  9. S

    Mod Pack Update

    This is all the information we have about a release. No actual time frame. It's not Wyld's responsibility to push it to the repo. You now know as much as any one else :)
  10. S

    Feed The Beast - Redpower and 1.5.x

    What would be nice, in a perfect world, is if she split the world-gen part of the mod out into a separate module. That way, we could create worlds with volcanoes, sapphires, marble, etc, then add the other modules once they'r ready without having to regenerate worlds. But... we don't live in a...
  11. S

    Feed The Beast - Redpower and 1.5.x

    It could be that that she's just waiting for 1.6 like Soaryn with Xycraft. Unfortunately, she's not great at communicating her current situation with the community. As for a big future, there are many mods which now replicate large portions of RedPowers 2' functionality. Of course, there isn't...
  12. S

    Feed The Beast - Redpower and 1.5.x

    I believe she's previously stated she doesn't want anyone else working on it, and doesn't want to open-source it either. I haven't got a source, but I think that's the common story. Ultimately, it's her project and it's up to her to continue it at her own pace, which is fair. If you had built...
  13. S

    Mod Pack Update

    That's for it to move from a private test pack, to a public release. The "1.5.2 NGT 0.7" and "1.5.2 WGT 0.7" private packs should be available soon™ for us to use. Then they go public a week later, if there is nothing wrong with them. Whenever the repo-team wakes up :)
  14. S

    Mod Pack Update

    Soon™
  15. S

    Mod Pack Update

    This was my main concern. I doubt there'd be anything world breaking between 0.7 and a public release, but I've been holding off starting a new world for a while now in the hopes we'd get a solid pack.
  16. S

    Mod Pack Update

    Any idea when this will transition from "test" to "public"?
  17. S

    Mod Pack Update

    We were discussing whether it would have a default config or not - about disabled biomes, we know the mod is disabled by default :)
  18. S

    Mod Pack Update

    I think they mentioned they were going to have some of the biomes disabled, because there's so many... but I guess you'll have to wait and see.
  19. S

    Mod Pack Update

    I put one together for 0.5 and I think it covered about 90% of the mods. You have to piece together some of the WIP mods yourself though, like EE3.
  20. S

    Mod Pack Update

    Lol, okay okay. Thanks for all the info. I'm happy to together a Sphax pack myself once the pack is live :D