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  1. N

    Ask a simple question, get a simple answer

    Nice. I've been peeking at what I think is the authoritative source and it's... well, let's just say the deobfuscation process didn't help it very much. Looking at the early parts of net.minecraft.world.SpawnerAnimals.findChunksForSpawning(), though, the first thing that is obvious is that...
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    redstone vs stonebound

    @squeek502's TiC Tooltips is really nice for checking stats, too.
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    Ask a simple question, get a simple answer

    I'd be equally happy to be pointed in the direction of the code. This is fascinating!
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    Ask a simple question, get a simple answer

    Are you sure it's not just that you were physically further from caves that could spawn things, and thus potentially out of range of them? As far as I know, the mob spawning pool is only biome-dependent, and biomes go from bedrock to sky (disregarding Mystcraft ages with floating other-biome...
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    Ask a simple question, get a simple answer

    Height doesn't matter -- number of potential places to spawn is where it's at. Regardless of height, if all the chunks around your base have been quarried down to bedrock (which doesn't allow spawns), you'll get skyblock-esque levels of mob spawning. Now, the trick here is that the potential...
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    redstone vs stonebound

    There are armored mobs, so it wouldn't be wasted. And yeah, 1.7x durability is better than 1x -- and the extra modifier is excellent. I know it wouldn't make much difference, but you could just as easily go with a paper guard -- the guard doesn't affect much at all. I agree with the manyullyn...
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    redstone vs stonebound

    I think you get more out of an extra modifier's worth of quartz than out of the single cactus part (-0.33 modifier from the cactus), not to mention the extra durability from using a better handle (I seem to recall cactus has a poor handle modifier). As far as weaponry goes, though, consider...
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    redstone vs stonebound

    Jagged is an inverse stonebound -- the same property of the tool is modified, but with a negative number. Yes, this means that Stonebound I completely cancels Jagged I.
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    Need a method of teleporting cows.

    And now, for some reason, I want to be able to turn mobs into blocks and have some way to turn them back into mobs again. Maybe make them beacon-capable -- beacon made of blocks of creeper, anyone?
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    redstone vs stonebound

    Stonebound modifiers are reduced by the ratio of number of parts with stonebound / number of parts making up the tool. A pickaxe with an ardite rod (and no other stonebound material) would get a maximum 0.66 stonebound modifier (ardite has stonebound 2, if memory serves, and there are three...
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    how long do you usually play on a world before you get bored?

    Based on recent experience, I'd say it takes me a couple of weeks (at a rate of about 25 hours played per week) of progressively less interest in doing the same damn things all over again. Even slight variations in, e.g. power system, don't make much difference since the end result tends to be...
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    A (hopefully) simple Big Reactors question

    The cyanite outputting to the wrong place is a known bug in current BigReactors; a suggested workaround is to make your inlet port "eject fuel" and keep just one ingot of yellorium in there (in the output slot of the inlet port, to be clear) -- the cyanite won't be able to replace the yellorium...
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    Yet another blocking server crash

    What? You're the only person to experience it? I think the multi-tool is just broken, which is probably why Calclavia doesn't document it. I would imagine that it doesn't do anything you can't do without it. Considering I just recently saw Direwolf walk through a force-field in a recent episode...
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Yes, but you only commented on the reply; clearly, by not responding to my original idiocy brilliance, you were tacitly approving of it! Nah, I'm just kidding. Of course it's a dumb joke -- you should definitely fix the OP to say "combining", though.
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    can logistics pipes request craftable items from an AE network?

    That's what makes it more fun than AE -- until you learn the rules, at least.
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    Magic mod based around astronomica, astrophysics, and tons of other space-related things - A concept

    How about "Stellar Arcana"? I didn't think @Dylan4ever was looking for name suggestions, though.
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    What, you mean the one about combing magic and tech was okay? I imagine you use one of these for the magic:
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    can logistics pipes request craftable items from an AE network?

    The way the crafting logistics pipe works is it expects to be able to pull the result out of whatever inventory is attached. It also expects to be able to insert the ingredient(s) into its attached inventory, but because often machines have different sides for input and output, a crafting pipe...
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    Would diskdefrag mess up ftb??

    Eh, the "percentage health" indicators tend to be just simple guesses based on a number of statistics. The primary thing making me think your drive is dying are your statements here: All of that is basically disk corruption -- files on the disk are going missing and/or broken, and that's just...
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    Would diskdefrag mess up ftb??

    You're still running off the drive that's suspected of being about to fail? I'd say that's a more likely candidate for your problems, then. Sure thing, not a problem. Sorry I don't have any good suggestions to offer -- it just seems like hardware dying to me.