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    [1.7.10][Public] MechanicalTitan Pack

    Haha I'm trying for it. Yeah no update there was a really bad issue with it
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    [1.7.10][Public] MechanicalTitan Pack

    Yeah expect something like that, maybe harder muhahaha. I'd like to build a map for it but I'll have to see gameplay wise if it makes sense I'll take a peak we like to make sure all our thaumcraft addons are well done. We also we are using a version of AE2 with autocrafting and it's too early...
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    [1.7.10][Public] MechanicalTitan Pack

    Too many to list COFH,project red, and soooo many more. Optifine Author doesn't try to make his stuff compatible with other mods at all
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    [1.7.10][Public] MechanicalTitan Pack

    thanks for deleting it :) Also Optifine is very incompatable with loads of forge mods. Maybe try some JVM arguments
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    [1.7.10][Public] MechanicalTitan Pack

    linking other packs in the thread is a no no! Please remove. Also as a little incite most Technic packs do not have proper permissions for the mods they use. That's an even worse no no. There is no public release of computercraft that i can see
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    [1.7.10][Public] MechanicalTitan Pack

    I'll mention it because you brought it up, there will never be compatibility with optifine almost every mod in the pack is incompatible with the mod.Also as a statement to those with a mod cycle problem with cofh and other mods that handle RF disable universal electricity and resonant engine...
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    [1.7.10][Public] MechanicalTitan Pack

    Its official Azanor has released the public thaumcraft so it will be in next thursday/fridays update yay!!!! i have also updated the mods in the next version list check them out and get excited
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    [1.7.10][Public] MechanicalTitan Pack

    its downloading probably
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    [1.7.10][Public] MechanicalTitan Pack

    possibly if you explain why you cant
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    [1.7.10][Public] MechanicalTitan Pack

    So guys i have decided to wait an extra week for an update in an effort to provide a way better experience and hope for a few broken removed mods to update.
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    [1.7.10][Public] MechanicalTitan Pack

    Check the original Post
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    [1.7.10][Public] MechanicalTitan Pack

    As much as i dont want to push an unstable mod pack im going to push a build it will probably only include an update forestry and Mariculture (to fix crashes hopefully). As some noticed MFFS is removed, this update is also removing resonant induction and Universal electricity so solve the...
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    [1.7.10][Public] MechanicalTitan Pack

    yeah waiting for everything to be stable
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    [1.7.10][Public] MechanicalTitan Pack

    yeah its removed in 1.3.3 because if classes missing. it was a last minute decision since everyone wanted TE and MFFS uses an old RF API causing mod cycle issues
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    [1.7.10][Public] MechanicalTitan Pack

    That's already in the list in the OP
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    [1.7.10][Public] MechanicalTitan Pack

    Probably will leave as is way of time gave a pretty good default
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    [1.7.10][Public] MechanicalTitan Pack

    Greg already makes IC2 hard enough as a dev on their team now http://www.gfycat.com/MediocreSplendidHoiho
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    [1.7.10][Public] MechanicalTitan Pack

    there are no ids on the front end anymore so i dont know what you mean! not enough memory allocated
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    [1.7.10][Public] MechanicalTitan Pack

    Nah if that was the case we might as well add every single mod out there disabled and let people enable them. That's a very bad idea :pwouldnt be mush of a modpack that way. also remember we have to update every mod we add. Its much easier to have others add to the pack themselves any mods they...
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    [1.7.10][Public] MechanicalTitan Pack

    Ok ill check it out again