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    Mod Pack Update

    Boo, they didn't configure MPs and MFR to handle certain trees. I tried to use them on a massive Redwood tree and what looked to be a cherry tree and nada, and considering the redwood went from around sea level to 216...
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    Mod Pack Update

    Please tell me stuff like UE with Mekanism, Natura, and Biomes 'o Plenty. I really want to try these out in an FTB mod pack. Seeing other people play with those mods installed kinda makes me want to try em out. Either way, hopefully with all of the *ahem* "testers" we'll be able to quickly...
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    Power Converters complaining thread

    Which was my main point against steam conversion when this was initially added into FTB. You can easily use liquid tesseracts to move the steam around and not have any power loss for doing so and then use the converters as replacement engines. Also, the converters can be used to replace a...
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    Mob Transportation via Conveyer Belts

    Another method is one I saw used in someone else's video. Have a chronotyper to move the babies into a pen and then another chronotyper to move them after they're fully grown onto a conveyor of death. Of course the other option is to bypass breeding altogether and go with a soul shards spawner...
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    Mob Transportation via Conveyer Belts

    When using conveyors I get the most out of them when I force the enemies into a 1 wide hallway. Even if they try to fight against the conveyor the mobs behind them will make sure they go forward into their eventual doom. So, what you'll want is something that'll get them into such an area...
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    Automating the Forestry Moistener

    The only problem with using RP2 though is it's not going to be in the 1.5 beta packs for a little while at least (unless Elo does her magic and finishes it much quicker than we anticipate). The light level thing was actually one of the reasons I turned to the use of routers, though I did...
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    Automating the Forestry Moistener

    You could also do what I did with RP2 and Factorization - have AE export wheat into a router that only puts wheat into the top left slot of all connected moisteners and another router to pull out mulch, mossy cobble, and mycelium. With an ME interface you should be able to eject items from the...
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    Dumb Modular Powersuit Tricks

    The light level detector might be a bit redundant though since there's a mob spawn overlay option with NEI that's shows a red grid over blocks that enemies can spawn on top of due to light level.
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    Dumb Modular Powersuit Tricks

    http://machinemuse.net/todo.php as was linked by her earlier. In general I like what I'm seeing there~ Also for the place multiple blocks, would it be something like placing blocks in patterns? Such as placing a column of blocks instead of a single one? Edit: Oh, and wall climbing will be...
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    Dumb Modular Powersuit Tricks

    Was reading through the todo and saw your enchantments. For Fortune have you thought of maybe making the module cost a few diamonds and then the module makes the pick use a lot of energy such as adding a 50x multiplier to the energy cost of the pick module while turned on? This would cause...
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    Applied Energistics

    Your system is something that I was actually thinking of as well - using the level emitter to turn off some of the auto-crafting functionality. That said, considering the massive amount of storage you can get and the fact that the system is relatively late game limiting it to stop or start with...
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    Silverwood Sapling

    Because they want to grow a pure node instead of tow one several hundred blocks to their main base? Or because they want to plan a base where it'll be high in the sky? Heck, just getting a tree and placing it near a dark node helps kill off the wisps as long as the node doesn't get consumed.
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    Crystal cluster research - thuamcraft 3

    btw, you do spoiler tags like (spoiler)(/spoiler) replacing () with [] Anyway, I believe the fragment requirement was removed - they were needed in an earlier version when they were just added in.
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    Should I give up on FTB?

    Well, for starts it's a mod pack, not a mod. This point is fairly important for a few reasons. Before anything though, which pack are you using? Mindcrack, Direwolf, or Ultimate? Also, you needing something else to make something is kind of standard even for vanilla minecraft. The biggest...
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    FTB Ultimate

    It's mostly redundant biomes that either overlap with each other or with vanilla biomes. If you turn them off any newly generated chunks won't use those biomes but this can cause some weird looking boundaries with the world gen. The only unique biomes that were removed iirc are glacier and...
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    FTB Ultimate

    Some of the biomes in EBXL are also turned off, such as the glacier and several of the tall tree biomes.
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    Minefactory Reloaded and Soul Shards

    I probably worded it in a way you didn't understand properly - AE will handle the item drops from the grinders while liquid tesseracts and liquiducts would handle the monster essence. Since you can mix the AE network with tesseracts using the buses you can have all the items from the grinders...
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    Minefactory Reloaded and Soul Shards

    I plan on making a grinding system that mixes AE for item storage and just using a grinder to kill them mobs. The pretty darn cool thing about the liquid monster essence is it can be used in the auto-enchanter to enchant stuff, making it also act like liquid exp that you can store in tanks. It...
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    Applied Energistics

    There are various methods to do a sorting system with the mod. First, and easiest, would be to set up some of the AE chests in the network and attach preformatted drives on them so specific items go into specific ME chests. The next method is using the different buses, such as the storage bus...
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    i think i have a wisp problem....

    Another method is grow some silverwood trees just out of reach of the dark node so the pure nodes don't get consumed, open the top of the hill, and then move away for a bit. The pure node should periodically destroy any wisps within so far of it. Just be happy you haven't run into a couple of...