Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Agricraft: Yes seems I've missed updating it...still Version 1.2.2... most likely caused by that...I'll update it in the next modpack update (next update is planned for the end of the next week) Minimaps: Are you playing Version 1.2.0 ? Only one minimap is active (lag is only caused if multiple...
  2. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Try disabling FastCraft and installing Optifine instead (FastCraft can be really effective on most hardware but can also lower performance on some hardware in rare cases)
  3. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    If you press Crtl + M the configuration screen for the QuickHotbarMod opens. There you can set the Keybind to anything else (you can change what Key should be used instead of Crtl)
  4. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Changelog 1.2.0: -Added: Default KeyConfig HardcoreQuestingMode (including Quests) Better Records Alchemical Bling Dense EB Ores Immersive Integration ProjectRed Fabrication ForgeRelocation ForgeRelocation FMP Plugin RFTools McJtyLib Recurrent Complex IvToolkit Pam's HarvestCraft Hunger...
  5. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    BCA: Looks really nice *.* Vein Miner: Again, it doesn't really fit into the modpack and if I put it in (even if deactivated) everyone would activate and use vein miner instead of the tools that have special abilities for mining huge amounts of ores at a time. Also Tinkers Constructs Hammers are...
  6. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    It usually takes 1-2 days befure uploaded updates are public xD And with the base explosion...converters and then connect the wrong cable to the wrong machine...thanks to GregTech every machine too nearby can explode too...
  7. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    I don't know any mod, item or mechanic that's capable of slowing the time down... but you can make the time faster in the night to "skip" it in 10-20 seconds (Watch of Flowing Time / Sun Dial) Engineers toolbox...I know this mod...and since I played tppi I hate it...once destroyed half of my...
  8. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    I'll upload it today or tomorrow so in 1-3 days it should be avaible :) (The update will also contain some now content I finished recently)
  9. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    The Hobbyist steam engine crash is caused by Railcraft-already updated in my Dev-Version; next modpack update will fix it :) With the ChromatiCraft thing...I can't do anything about it. But as ChromatiCraft is still not completely finished (Reika is still adding bunchs of features every update)...
  10. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Is the Server built on the same forge (mcpc/cauldron) version as the clients (Forge Version 10.13.4.1448 ) ?
  11. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Did you remove all Client-Only mods on server side? (All liteloader mods and DamageIndicators (all others SHOULD be server compatible) Power Converters is already included :P Thanks for naming Recurrent Complex I was searching for a good structure mod and I remembered it but was unable to...
  12. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Hm... it's working for me... what exactly did you do before the game crashed? (Did you only open the controler, did you smelt something (what),...) EDIT: Reproduced crash... I'll have a look onto it... EDIT 2: I think I've found the problem...next modpack update should be fixing it :)
  13. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    What are you trying to tell me? :confused: Perhaps in some later modpack update :p
  14. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Why? Long loading time? That's caused by the sheer number of mods that influence world generation. ;)
  15. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    I've run some testing and was partly able to reproduce it. The Villages I found were about 2 times normal size (intended to allow mod buildings to spaw more frequent) and were about 250 blocks apart (intended to compensate biomes without any village spawning). ( Screenshot of the biggest village...
  16. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Sorry but I'm unable to get these coordinates active in my instance...did you add any mods manually? (And if yes, wich?) Wich world type did you select? Try the "Enhanced Biomes" world-type it should be working then (But that's interesting... we didn't have any problems like this whilst...
  17. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Okay :) Also, I'm currently working on some quests for the modpack (They will only be side-quests; this won't become a HQM-Pack, they're just made for those who like to do some quests), so if anyone has ideas-they're welcome ;)
  18. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Wich HUD coords are you referring to? Those shown under the minimap? They can be removed in the respective minimaps menu (Menu Hotkeys of Jurneymap and Voxelmap; Hotkeys can be found in the Controls Settings) PS: If you're using Optifine deactivate Fastcraft-those two shouldn't be used together...
  19. G

    [1.7.10] The Sky is the Limit [291 Mods] [stable] [sidequests] [alternated balancing]

    Unfortunately, no. GregTech would change the balancing of IC2 too massively to be interesting for normal players anymore (or we'd have to undo the changes GregTech makes/rebalance everything). Also it makes the modpack taking about 2-3 times longer to boot (and it's already taking quite long)...