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    [1.7.10][Public] MechanicalTitan Pack

    hahaha sorry guy the change log has made the original post larger then 30000 character apparently so change log is in a paste bin(link in the original post)
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    [1.7.10][Public] MechanicalTitan Pack

    Drums are there they do not have a actually subset that I know of. Maybe we are thinking of different drums. Anyway I believe we have a mod that removes NEI clutter like forge microblocks, facades, and the multiple fluid containing items because of how many fluids there are. I do believe it...
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    [1.7.10][Public] MechanicalTitan Pack

    I'm working on it sorry is very large in size
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    [1.7.10][Public] MechanicalTitan Pack

    Update is live. Go ahead and get you hands on it
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    [1.7.10][Public] MechanicalTitan Pack

    Everyone welcome Kothar11 as a new developer to the Mechanical Titan Modpack
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    [1.7.10][Public] MechanicalTitan Pack

    You might be in the wrong place
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    [1.7.10][Public] MechanicalTitan Pack

    You really should try posting issues to the github issue tracker that's linked in the original post. Makes it easy to keep track of and you can see if other have posted a similar problem
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    [1.7.10][Public] MechanicalTitan Pack

    You know I saw these in material energy and immediately looked them up. The cosmetic and designer in me has considered adding them. Definetly not in the next release as that one is pretty much ready for release now, however if it's decided to be added it will be in the one after that
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    [1.7.10][Public] MechanicalTitan Pack

    Thats odd shouldnt be messed up.
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    [1.7.10][Public] MechanicalTitan Pack

    Ill follow up the post from Dark with a post from myself. i want everyone to have a great holiday season and new year(if i don't catch you guys before then). Im going to talk with dark tonight and if all goes well maybe....... ill give one last update before Christmas. i cant promise it but i...
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    [1.7.10][Public] MechanicalTitan Pack

    make sure you are running the same mods on both
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    [1.7.10][Public] MechanicalTitan Pack

    Yeah its ment to be disabled and only work on items thrown. its odd that its not working for you. if you have perms try using /xu_killitems. to remove the items then see if new items despawn as usual. As for BCA there was a new version yesterday that uses the newest api for both COFH and BC. you...
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    [1.7.10][Public] MechanicalTitan Pack

    Welcome to everyone's world. Be sure have fastcraft installed and running. It will give you the best experience you can get. Also not necessary but try this pack out with Java 8 it is compatible and runs just slightly better with it
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    [1.7.10][Public] MechanicalTitan Pack

    thanks for the news i didn't even notice :o
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    i can certainly do that pm me the thread info

    i can certainly do that pm me the thread info
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    [1.7.10][Public] MechanicalTitan Pack

    ganys but it should be fixed if not ill fix it
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    [1.7.10][Public] MechanicalTitan Pack

    this spoiler will include pictures O.o
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    [1.7.10][Public] MechanicalTitan Pack

    10 mods in the 1.8 testing. no where near ready but i wanted to keep you guys up to date.
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    Its not watchful's job to help with crashes. As a side note most pack creators know what to do...

    Its not watchful's job to help with crashes. As a side note most pack creators know what to do with crashes. Check your crash report and if it is legitimate then go to the issues section for biomes o'plenty on their git hub
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    [1.7.10][Public] MechanicalTitan Pack

    unless you went back a version on universal electricity you should be fine worked in all previous updated