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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Well I figured out how to fix the foliage thing.. but the Waila is telling me that all crops are just "crops" and all Ores are just "ores" I have looked at the config files to try and see if I can fix it myself but I can't find the solution... lol. Anyone know how to make it go back to telling...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Thank you.. sorry for the wall of text.. I never use forums and had no idea how to lol
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Okay so.... how do I get your email? Lol.. I -never- post on forums... this is literally my first time in since the 90s lol.. is there like some private message system or something?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Yeah that's what I was saying.. OneWolfe a while back was looking for a way to convert TFC water without vanilla buckets and all that and I thought maybe that could be an automatic way of doing it *shrugs* thanks though
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Isn't there some Pipe mod that only adds pipes that pump water and stuff.. could it be modified to pump out TFC water and change it to vanilla water? I don't know anything about modding.. I do know it works with almost any liquid out there though... forgot it's name.. It's in the Yogscast mod pack.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    So..forgot to return to see what replies I got to what I said hah... So like I said.. I put electrical age and several other mods I pulled from other TFC mod packs to make my own personal one.. I have shaders with fixed water running on your mod pack, Dynamic lighting(had to edit files to make...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    If it helps, I have Smart moving working just fine on my SP game... I did however take the files from technofirm mod pack.. so it's possible that they changed something.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    sequoia and pine both crash me.. every single time lol. Oak is safe it seems
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    All of the witchery world gen structures generate without editing anything... I've tested it.. even the hobgoblins spawn.. the only problem is you can't find seeds from hitting grass, can't plant anything and a few recipes need some mine-tweaking. And damage values changed for weapons and armor...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Both would be nice... I really like building my own airship/ship :)
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    You need to hold down right click, and flowing water blocks won't work.. and sometimes jumping in and out of the water helps if it won't detect the right click
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    So.. if you want a magic mod in there.. Witchery is almost totally compatible. The only thing I am having problems with is a few recipes and not being able to plant anything unless I have vanilla dirt.. Not sure how hard that would be to fix because I only know the very basics... Also...
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    So.. I haven't taken the time to look through the 15 pages to see if anyone has suggested this... But.. Witchery seems to work fine with TFC, it even spawns the hobgoblins... the only problem I seem to have is the saplings besides the oak one, won't produce any fumes. So far that is the only...