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  1. M

    [1.7.10]Modular Mayhem

    is there a mechanic in this pack that you cant swim too deep without proper gear? tried going to what i thought was an ocean temple and suddenly exploded from "water pressure"
  2. M

    [1.7.10]Modular Mayhem

    possible bug: the chromaticraft Shimmering drops glowstone with ID 348:1 so its not actual glowstone. cant be used to craft anything and doesnt ore dicionary back to normal glowstone. i tried jabba barrels to get it back to normal but didnt work.
  3. M

    [1.7.10]Modular Mayhem

    can the advanced generators be used as straight up capacitor banks? i didnt think you could put energy into them, only store energy that is produced but that generator. If so that fixes one of the few issues i had remaining with the pack and that was large scale energy banks. (everything else...
  4. M

    [1.7.10]Modular Mayhem

    so that means, the amulets of return are useless now. is the Portal to the Last Millenium also disabled? i crafted and cant go to it. im trying to make a hub for different dimensions and everything i can think of that goes across dimensions is disabled. edit: i also cant go to the deep dark.
  5. M

    [1.7.10]Modular Mayhem

    for some reason i cant find the recipes for the Silent's Gems teleporters. the linker is there and the amulets of return are there.
  6. M

    [1.7.10]Modular Mayhem

    the conversion is simple. if your server is hosted by a company, simply load up one of the ready to go packs to get the library and jar files. then delete everything except essentials, then upload the mod, config, scripts, and reika file. everything else "should" generate when you start the world.
  7. M

    [1.7.10]Modular Mayhem

    Dont forget Router Reborns 5x5 pick. its 18 redstone, 3 diamonds, and 5 gunpowder, plus a little extra easy to get stuff. cheap and can be obtained really early.
  8. M

    [1.7.10]Modular Mayhem

    for ore doubling, the way i start is mine untill 3 quarts, that goes into an AE grinder for 1.75 ore. from there i go to nuclearcraft crusher which requires 17 iron ingots. which leaves enough for a nuclearcraft furnace and there upgrades to electric for 2x ore. i think thats the cheapest 2x ore...
  9. M

    [1.7.10]Modular Mayhem

    anyone know if you can move the gravity nodes around? i want to use one and make it go super massive to crater a mountainous desert then crush the node and live in the hole it makes. also, anyone know which of them items in this game besides b-space barrels will allow decent item teleportation...
  10. M

    [1.7.10]Modular Mayhem

    CTD while looking at sulfer usage recipies on 1.1. not sure if fixed yet http://pastebin.com/YWTs6BCf
  11. M

    [1.7.10]Modular Mayhem

    bug or intended that the Silent's Gems enchantment tokens dont work on the Router Reborn pickaxes?
  12. M

    [1.7.10]Modular Mayhem

    im trying to get the pack to work on a server with little success. do you have ready to go server files for the pack? or is there a mod that strictly doesnt work with servers?
  13. M

    [1.7.10]Modular Mayhem

    @chbachman does your armor auto charge from inventory batteries?
  14. M

    [1.7.10]Modular Mayhem

    i decide to try a different biome anyway. within 60 seconds of mining in a woodland instead of the desert i have been, i found 17 heliodor. yay me @.@ Edit: up to 26 now after a few minutes
  15. M

    [1.7.10]Modular Mayhem

    are any of the gems biome specific? i have yet to find a single piece of heliodor for the fortune upgrade. had to stick with making silk touch for now.
  16. M

    [1.7.10]Modular Mayhem

    maybe its just me but with so much possible automation and not much in item transpertation, i think i would actually like to see buildcraft and some of the addons added to the pack. your thoughts @Iskandar ?
  17. M

    [1.7.10]Modular Mayhem

    im confused how to progress through chromaticraft. i got through a bunch of hints but i still havent learned anything. i found a fragment on the floor near a pylon but it didnt tell me anything useful. i havent found any of the hidden areas either and have no idea what they look like.
  18. M

    [1.7.10]Modular Mayhem

    make a tree chopping cart from steve's carts. fairly low cost, efficient, but a bit time consuming to make. but choose your tree carefully as some can grow to destroy the track.
  19. M

    [1.7.10]Modular Mayhem

    i havent found one yet. the super mining drill from what ive found and tried is for the most part just an over rated pick/axe (with upgrade,) tier 3 battery doesnt last very long. if you have a mob farm (chromaticraft quad zombie that can generate in the world), using a router reborn pick is...
  20. M

    [1.7.10]Modular Mayhem

    whelp... i made the mistake of trying to cut down a rainbow tree for wood. i figured they were tall so it would be a good source. i didnt expect this though.