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    MineTweaker/ModTweaker - A help and suggestions thread.

    here is the modlist. All mods are running their most current version here is a copy of the minetweaker scripts I am using
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    Request Mobs despawning

    Hey I need some input on an issue i am running into with my pack. The problem is that I am having mobs despawn randomly. I will go after a mob to kill it only to see it despawn shortly before I get to it at times. I do know I am running quite a few mods the add mob spawns but I did not think...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    Has anyone found out how to adjust the Mekanism cable, pipes, and tube recipes. I have tried adding zz to the start of the mek jar files but that has not allowed mt to remove the mekanism recipes.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    A link to your crash log would be nice other wise its near impossible to help.
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    [1.7.10] MageTech Gate v1.7 Blending Magic and tech!

    There is a server that is running version 1.3 of the pack currently, but I do not know who is running it. So I would say that it is but I do not have any server files for download at the moment. Once I am able to get my own public server up and running for the pack I will start to upload server...
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    [1.7.10] MageTech Gate v1.7 Blending Magic and tech!

    Version 1.5.1 of MageTech Gate is live. It should fix the crash being caused by a conflict with TCon, and NEK.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    @RenzosNips I will give that a try now. I also put in a request on github for mekanism asking for mine or mod tweaker support to be added. Just tested it on my end and it did not work. The last thing I can do to test load order now is to see if I can trick Multimc into loading Mekanism last.
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    MineTweaker/ModTweaker - A help and suggestions thread.

    I have run /mt reload and the recipes still are not removed and changed. I talked to the creator of Modtweaker and he said that right now it can't remove the recipes cause of the order that Mekanism registers its recipes. I am also running the newest version of both mod and minewteaker
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    MineTweaker/ModTweaker - A help and suggestions thread.

    I am trying to change their recipes but with Mekanism 8 the recipes are registered after minetweaker so you can not remove them. I am trying to switch them out with a recipe that requires steel plates for the pipe's and cables, and steel plates and a gear for the steel casing. As it stands tight...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    With Mekanism. How would I go about disabling the basic version of cables and pipes, the steel casing, and the extra item pipes?
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    Looking for a mod

    That might work the question then becomes is there a way to make RFtool's create and load the dimension file each time a new world is created, or would I have to ship a save file with the pack as well? Cause if I have to ship a save file I might as well not worry about making the pre-built...
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    Looking for a mod

    What I mean is a mod that that would allow me to create a dimension that I could build up in someway, And then be able to access from that same dimension as it was saved from any created world. for instance taking an existing world that has been built up and designed to work with a quest book or...
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    Looking for a mod

    Is there a mod that will allow me to create a dimension that would accessible to every world created?
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    [1.7.10] MageTech Gate v1.7 Blending Magic and tech!

    Submitting version 1.5.1. This version is hotfixing the crashes caused by NotEnoughKey's and Tcon. Only change being made is the removal of NEK.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    @kev12east take at look at this forum post. They are talking about adjusting mob damage, and it might give you an idea on how to make the cows and that hit harder. There is also the Mob Properties mod
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    [1.7.10] MageTech Gate v1.7 Blending Magic and tech!

    Version 1.5 of MageTech Gate is now Live, and the pack is now playable through Curse Voice.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    UCE autooredictconv{1.7.10-1.2} [Auto Ore Dictionary Converter] (autooredictconv-1.7.10-1.2.jar) Right there is the problem. Auto Ore Dic is throwing an error on start up. and if I am reading the log right the problem is with the config file.
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    new to pack creation, advice on mods to include/remove?

    Ya it can. I mean i am still sorting out balances, and recipe conflicts as I find them but it is slow going when you have to do everything yourself.
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    new to pack creation, advice on mods to include/remove?

    The hard part with balancing a modpack is most people like myself are the only ones working on and testing the pack. So what is balanced to me might not be balanced to someone else.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Oh god Its another Cow Level!