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  1. Z

    How would I slow game progression down?

    I think this is where I run into frustration with mods that simplify things. I like very complex builds... but I like to take something complicated and figure it out, and automate it and simplify it as much as possible. "hey look i figured out how to power all the machines in this building in...
  2. Z

    How would I slow game progression down?

    I thought about this but then thought it would make hand mining frustrating. But it is definitely worth investigating.
  3. Z

    How would I slow game progression down?

    hmm, maybe unhinged is where I need to go then. Thanks.
  4. Z

    What's a good way to get mob essence?

    Shards drive the value of drops down to nothing. 1 enderman shard will net you tens of thousands of pearls in a day. An auto spawner with cows in a 20 x 5 area, 4 chronotypers, 4 feed stations, etc. will get you a few thousand a day. IMO much better, it makes drops still worthwhile. I still...
  5. Z

    How would I slow game progression down?

    Single player is definitely different. Thought about removing chunkloaders but that just punishes people like me who can't entire weekends online.
  6. Z

    Ask a simple question, get a simple answer

    Playing Ultimate: Powersuits Config says Gregtech Recipes"=true but the suit is not using gregtech recipes. Anyone know what you have to enable to get the gregtech recipes to activate? It's the only mention of gregtech in the whole file.
  7. Z

    How would I slow game progression down?

    So isnt removing teleporting items then a way to extend game play? The cost of a long rail line is much more than a tesseract, and takes more time to set up. So isn't removing ender chests a good idea for what I want to achieve then? I want to have less resources, and to have the game require...
  8. Z

    How would I slow game progression down?

    Well my own idea was to disable harvesters, auto spawners, remove MPS and Ee3 and ender chests. No gravisuite. Disable quarries and remove turtles. Is it "artificial" to make these changes and will they not slow down the game? Also apparently forestry has harder settings too. I was just...
  9. Z

    Challenge, Reward, and the ratio between them

    Isn't the ic2 machine explosions an example if "challenge and reward"? You have to understand the system and not make a mistake, the reward is a smoothly functioning system. Removing it is like eliminating that you lose your items when you die. Twilight forest's charms of keeping are good...
  10. Z

    How would I slow game progression down?

    Actually I do have the self control, at this moment I'm running an auto spawner with cows for mob essence, no slimes, no soul shards. I'm restricting myself to 2 turtles. Etc etc. Most of the suggestions were to focus more on building - I do that. Others say to set my own restrictions - I do...
  11. Z

    How would I slow game progression down?

    Thanks for all the suggestions, couple things: i dont just make a cobblestone box and tech up. Here is my build on a world that just got deleted, if anyone is interested. http://imgur.com/a/FuRTp I think the problem is that to build 'pretty' it takes more time, so exploits or 'OP' mods like...
  12. Z

    Ask a simple question, get a simple answer

    Is there some bug that makes IC2 luminators turn purple? Ive used 2 different computers, and had this problem 5 months ago on an older version of ic2, and it still does it now on a different computer with a newer version. Are they jsut bugged?
  13. Z

    How would I slow game progression down?

    I'm honestly not sure gregtech is the answer. It creates more things to do but even in newer versions does it make methane from some cows a noticeable jump? My friends are hand mining and building basic machines. Hand mining is a bit too slow but quarries are too much- except when using...
  14. Z

    How would I slow game progression down?

    Was wondering if anyone had any advice on how to slow down the rate at which the game progresses. Here is my dilemma: I am playing ultimate. Some things id like to change: I made a cow farm for mob essence and a tree farm for power, MFR with quartz upgrade. I have 5 boilers going and still...
  15. Z

    Challenge, Reward, and the ratio between them

    Yeah ideally people have a more user friendly way to adjust the game than a text file. I wonder why this game seem to cause so much more discussion on the subject than other games do?
  16. Z

    Challenge, Reward, and the ratio between them

    Just to point out, Hyperbole is using exaggeration in a phrase, like "it takes a million years to make a fusion reactor." The point of the word 'hyperbole' , unless I'm mistaken, is when exaggeration is used as a literary effect. Everyone knows a fusion reactor doesn't take a million years to...
  17. Z

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    My biggest argument is just what your edit says: designing some tedium to the game can be fun, its fun to do some work to get to a goal, it makes that goal that much sweeter. Plus the definition of tedium is different for everyone. I'd wager most people who were interested in a gregtech fusion...
  18. Z

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Hmm, good explanation. I guess i lumped him in with people who DO say that enjoying that playstyle is wrong, bad, immature, etc.
  19. Z

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Ok so just one question. Before you posted this, a guy said: Most of the arguments I get into are with people who say this^^. Notice he says that a certain playstyle is 'bad'? Can you explain why I get a talk, but he gets nothing? Ive had this said to me 100 times. i was told anyone who...
  20. Z

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Bear with me for one final comment about this, then ill leave this thread alone, I promise. If anything I am probably polarized and anti TE and argumentative because since day 1 of joining htis forum, i was told enjoying gregtech was WRONG and to enjoy resource gathering and teching up was...