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    Thermal Expansion Status

    As far as I'm concerned, by far the most significant 'win' you get in integrating with BC is gate signaling. As long as TE machines have a rich interaction with BC gates (and to a somewhat lesser extent the material handling), everything will continue to be hunky-dory.
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    Mindcrack - obtaining chrome for fusion coils

    Tee hee, more fun numbers. The 750 or so iridium you need is what you'd expect to find by quarrying a chunk of ground about 980x980 blocks. You could also think of that as 600 40x40 quarries, or 235 64x64 quarries. (It's actually a bit better than that because you'll also find ferrous ore...
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    Mindcrack - obtaining chrome for fusion coils

    Right, but boilers aren't GT or IC2; nor are laser drills or bees. :) I guess I'm really wondering what GregoriusT himself is thinking about this, because the 16x uumatter nerf is his doing in the first place and he has a not-so-secret loathing for renewable power & materiel sources.
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    Mindcrack - obtaining chrome for fusion coils

    6144 uum is 102.4 billion EU. Where's that power coming from? In an efficiency 4 nuclear reactor -- relatively good! -- that will take a bit over 25 thousand uranium cells to produce. Similarly, the fusion reactor needs what, 700 or 750 iridium to build? Where does GT expect that you'll...
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    New Mod Packs ***Released***

    Also, no ExtremeBiomesXL in either modpack? Hunh. Is there some recent history around EBXL that I'm just unaware of? It used to be quite the thing, and I know the author as been extremely responsive on issues like making sure that EBXL wouldn't DOS IC2's rubber tree allocation, etc.
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    New Mod Packs ***Released***

    No ObsidiPlates in the 'Unhinged' pack? That's kind of surprising. It's a nice, narrowly-targeted convenience but not one that I would have expected to trip your "omg don't make things too easy" criteria for Unhinged. :)
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    Mod Pack Update

    I hope this isn't derailing much, but ... where can we find out what individual mod versions are active in each modpack? In particular, e.g. what version of ThermalExpansion is built into FTB Ultimate 1.0.1, and/or what version will be included in the next Ultimate update? [Specifically, I...
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    Petroleum Generator (A Forestry-esque BC/IC crossover mod)

    Oh yeah, I also ran some numbers on the IC2 biofuel setup directly, and it's even more dire. It takes more power to make a Bio Fuel Can than you get out of it in the end. It's hilariously bad. Put it this way: with Forestry biofuel and the Bio Generator, you (currently) get 7680 EU out of...
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    Petroleum Generator (A Forestry-esque BC/IC crossover mod)

    See, I definitely feel your pain. I was really hoping that biofuel would be my midgame power source on the EU side as well as the MJ side! I'm playing modpacks where GregTech makes solar and the more advanced power sources hellaciously expensive. Alas, the math just doesn't work out -- you...
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    Petroleum Generator (A Forestry-esque BC/IC crossover mod)

    Of course it produces some power. The problem is that it produces an order of magnitude less power (and worse) than any other power-generation application of the same raw ingredients. There's literally no reason to use it because it's so vastly inferior to every other EU-generation approach.
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    Petroleum Generator (A Forestry-esque BC/IC crossover mod)

    I'd hardly call it "free" -- the infrastructure to produce it consistently is fairly elaborate, and IMO an automated biofuel plant is a respectable achievement of Minecraft engineering. Crop sources, catalyst sources, overflow handling, several machines just to process the ingredients without...
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    Petroleum Generator (A Forestry-esque BC/IC crossover mod)

    I'm sad about the lack of support for Forestry biofuel, mostly because Forestry's EU-generation machine, the Bio Generator, is badly broken. :( I commented on this briefly here: http://forum.feed-the-beast.com/threads/forestrys-bio-generators-are-terrible.3616/page-2#post-211378 . It almost...
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    Forestry's Bio Generators are terrible.

    I hope so! The Bio Generator is such a fantastic device; a bridge between the MJ-driven bio-power toolchain and the IC2 EU-powered world, centered around a power storage medium (biofuel) that serves both power regimes cleanly. Or rather, it would be if the output capacity were balanced...
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    Forestry's Bio Generators are terrible.

    (Coming in late to this discussion) The problem isn't with Forestry's power sources in general. The problem is that the Bio Generator specifically is pathologically underpowered. I posted about this recently on the Forestry forum, but here's the gist. Supposedly there's a nominal 2.5:1 EU:MJ...
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    Mods Not Downloading?

    Aha! AVG, and that was apparently the issue. Temporarily disabled it, and the download kicked off just fine. Silly me for not trying that earlier. Thanks!
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    Mods Not Downloading?

    I've already tried that, to no avail. Same behavior regardless of what source location I specify: the download never begins, and the Launcher ui is stuck in that state forever. Turning on full "debug" logging in the console shows no further activity/messages beyond the one stating the download...
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    Mods Not Downloading?

    I'm having the same problem, running the very latest launcher (FTB_Launcher.exe 1.4.3) and trying to play the "FTB Ultimate" modpack. The launch/install process stalls forever when it hits the download-the-modpack pass. It prints this in the console: Downloading Mod Pack...