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    GregTech vs. EE (My argument *against* the addition of EE)

    Ooooh. Okay, I completely understand your side of things. This is EXACTLY the reason that I think computer craft needs to be more expensive. I've built huge, complex, expensive Forestry farm automated systems using RailCraft and such, only to have someone come along and say "You know I could...
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    GregTech vs. EE (My argument *against* the addition of EE)

    You, sir, are being a dick. You keep saying the same things. Go look up at my posts, which superriku admits have changed his perspective on EE3 a bit. You keep saying "Don't use it". YOU are the one that is making the SAME point time and time again. YOU are the one trying to force your opinion...
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    A timber / treecutting mod

    Treecapitator is also a bit different than EE. It's not something you can just "not use" if you're on a server. Also, Treecapitator, Timber, and other such mods have been covered as "Never going to happen." The pack devs feel it's a bit too powerful, while not adding anything particularly...
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    GregTech vs. EE (My argument *against* the addition of EE)

    There is no default pack, though. There are a ton of choices, because we all play differently. I don't really use GregTech much. There's a pack for that. You really like GregTech, but not EE. There's a pack for that. Some other guy wants just all the magic mods. There's a pack for that. Want as...
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    GregTech vs. EE (My argument *against* the addition of EE)

    There will be a "base" pack, actually. It'll be the one designed for the FTB map, and it'll replace the current Beta A pack. There will also be Magic World, Tech World, Ultimate, and some people (such as Direwolf20) will have their own, customized packs distributed through the launcher as well...
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    GregTech vs. EE (My argument *against* the addition of EE)

    Honestly, I think the problem here is we keep saying "diamonds" and you keep thinking of it in terms of diamonds, and thinking of diamonds as the end-all be-all of everything. Diamonds really aren't that useful Iron has many, many more uses. So if they turn iron into diamonds, they lost iron...
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    GregTech vs. EE (My argument *against* the addition of EE)

    ^ Wow. See? Expensive. The thing about it resetting if it runs out of scrap is still true, I think, so be sure to keep it supplied. Here's hoping your recyclers don't hiccup, or you just lost a few million EU for nothing.
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    GregTech vs. EE (My argument *against* the addition of EE)

    To be fair, the MatterFab is REALLY expensive to run. Isn't it something like 500k EU for one UU matter, and you have to keep it constantly feed with scrap or it resets. So you have to keep recyclers running pretty much constantly, draining MORE EU. That's kind of end-game, so we're not really...
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    GregTech vs. EE (My argument *against* the addition of EE)

    This can vary for me. I kind of like both. Even better is if I have both available, and while the GT stuff is processing I do the EE stuff xD Multitasking ftw. But more seriously, I don't actually use EE, and this is one of the reasons. However, the method to obtain minium shards will change...
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    GregTech vs. EE (My argument *against* the addition of EE)

    The difference between the minium stone and the machine is that you make the machine once, and it works indefinitely. You have to continually remake the minium stone, so I'm treating the minium stone's durability as the same as GT's energy. Both need gathering in some way. The biggest difference...
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    GregTech vs. EE (My argument *against* the addition of EE)

    You sir, have TERRIBLE luck mining. A stack of diamonds generally takes me just a couple hours. Go look for a ravine or an abandoned mineshaft. Or somewhere where those both intersect. You'll find diamonds. A lot of diamonds. I usually end up with more diamonds than iron, but then again, I tend...
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    GregTech vs. EE (My argument *against* the addition of EE)

    For GregTech, you take a stack of netherrack, stick it in a machine, wait a bit, pull it out, stick it in a workbench with flint, put it in another machine, then wait awhile. The energy distribution is automatic. You dump a stack of coal (coke) in a generator. Boom. Done. For EE3, you first...
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    GregTech vs. EE (My argument *against* the addition of EE)

    EE3 isn't really early-game. It seems like it right now, because you get minium from mob drops. But that's going to change. I'm fairly certain that you'll need at LEAST one diamond to start with, and you still need 32 iron to make that one diamond. So a stack and a half of iron to make a...
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    GregTech vs. EE (My argument *against* the addition of EE)

    I'm not sure I see how needing to manually gather the form of "energy" (minium stone durability) by hand, babysit the process of upgrading one item to another, and use more resources to do it, is EASIER than automatically generating your energy, dumping one eighth the material into a machine...
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    GregTech vs. EE (My argument *against* the addition of EE)

    *hopes that post merge works* I actually used to use diamonds as a form of storage xD I'd keep everything in diamond form to save space. :P But that's really the only "advantage" that EE would give someone. You can store your various minerals as diamonds. Whoop-dee-doo. A little bit of storage...
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    GregTech vs. EE (My argument *against* the addition of EE)

    You keep saying that you'll be at a disadvantage. What? What disadvantage? You have less diamonds than someone else. So what? Minecraft is a building game. You know what you'll have? More iron than that other person. It's not like there's a race unless you're playing on a PvP server. And even...
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    GregTech vs. EE (My argument *against* the addition of EE)

    Wow, dude. You make an argument FOR GregTech, then turn down that same argument for EE3. At least be fair. Yes, you can mine tons of cobble with a 64x64 quarry. You know what else you can mine a ton of with a 64x64 quarry? Netherrack. And that same amount of Netherrack plus a bit of flint, turns...
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    GregTech vs. EE (My argument *against* the addition of EE)

    First off: Just did some fast math. 1196 transmutations. And like I said, the plan for minium is not for it to just be another mob drop. That's a temporary thing for the beta release, to allow for testing of the actual mechanics more easily. Minium will be harder to get, involving poisoning...
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    GregTech vs. EE (My argument *against* the addition of EE)

    Honestly, I'm somewhat offended that what he wants is to say "No. No EE3 for anyone. NO packs should have it." That's horrible. Heck, I wouldn't even wish that for GregTech, and my opinions on that are getting to be fairly well known. Also, EE3 doesn't make "scientific sense"? You've never seen...
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    You have a choice to make. If you had to pick just one mod...

    Oh crap I forgot about that guy xD