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  1. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    That may be why my pbrs on the old log used to give those ticking entity errors.... :-(... They never caused any noticeable problems, but there were frequent console messages about it
  2. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    If you ever saw the builder set up with path markers to throw out hundreds of blocks at a time...:-) So far I've done that with three hp turbines and ten of my design for breeder reactors, and on a previous log 20 htgs, it's beautiful Haven't found a design I like yet for the plutonium...MAN...
  3. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    I've used my template trick to build hp turbines with the builder, it's delightful
  4. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    You mean he dislikes things like the "clever reactor setup" thread? If it's a matter of wanting everyone to design their own stuff (I do actually, and I'm sure their efficiency is mediocre) I wonder if it's possible to enable the architect and the builder without enabling the blueprint...
  5. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    Reika would you be willing to set up compatibility with the buildcraft builder for reactor craft and rotarycraft?
  6. M

    Buildcraft builder : reactorcraft

    Thanks guys
  7. M

    Buildcraft builder : reactorcraft

    I'd love too use it to mass produce my reactorcraft reactors, but I've gotten used to it not working in very many non vanilla items. My reactors are only rigged with Reika's stuff and TE stuff. I use templates, in the architect, and made sure only one type of item was within the markers at a...
  8. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    That is kinda awesome and wonderfully macabre
  9. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    I was wondering about crushed ice
  10. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    What about uses for the chlorine gas produced when acquiring sodium? Obviously it could be weaponized, perhaps in special rail gun shells or the aerosolizer, but it could also be combined with water to make hydrochloric acid and hypochloric acid, which have a number of industrial uses
  11. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    Blood magic and IC2 also have biome altering options
  12. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    It seems the mfr roads do not work with pistons.
  13. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    Are you talking about the ones from mfr? I think they're only good for a straight away, buy haven't used them much
  14. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    Also pistons and TE impulse plates. Maybe even a patented rotary craft centrifugal launcher
  15. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    Lubricated surfaces: 8 stone slabs and a bucket of lubricant makes 8. Players and mobs making contact with a lubricated slab continue in the direction of their current momentum, only losing a very small percentage of their speed. Potential for a lot of fun, especially if you can get them...
  16. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    So this may seem a little long winded and presumptuous, but bear with me. Rotarycraft could use a complimentary mod, which makes Titans. The titans would justify the amazing and powerful defenses rotarycraft offers. Titans to build as grand projects, NPC titans to defend against, perhaps even...
  17. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    Not the coastal sequoia from forestry, FYI
  18. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    Sequoia do not succumb
  19. M

    Mod Feedback [By Request] RotaryCraft Suggestions

    It would be good if the manual declared what the bedrock tools do , like the special abilities, and to be honest I don't know what handsaw is for. Also the jet engine pulls me, even when there are solid objects between us, is this intended?