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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thank you - but I can't even get it to do that much. The farm simply doesn't operate at all, despite being loaded with water, fertilizer, power, dirt and saplings (and I only want it to grow normal basic trees for wood at the moment). And by doesn't operate I mean, it doesn't lay out any...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Quick multi-farm question - do they work correctly in 0.82 (with an upgraded Agricraft?). It's been a while, so I might have missed something, but I have a formed multi-farm (I can access the GUI), with water, fertilizer and power, but the 'error' tabs on the left show that it has none of any...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    1 - fair enough, but then due to the way HQM displays 'Fish Meal 5/5' it's not clear. That's probably not anything you can change if it's based on the HQM template, but perhaps some explanatory text in the quest text? 2 - just tried again. It definitely doesn't work for me. It works on other...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    0.62 Bug Reports The quest 'Feeding Time' which asks for 5 fish meal, actually wants you to craft fish meal 5 times. Using a single fish to get 5 fish meal actually only gives 20% of the quest (similar to the old water tank siding issue) Nature seeds, when planted, don't accept bonemeal (I've...
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    v0.96 - 'Cracked Stone Brick' only needs one cracked brick to be handed in. This isn't in line with the rest of the /5000 quests. Is it deliberate?
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Still running v0.96. The 'Steamy' quest has descriptive text that reads 'Unnamed Quest'. Has this been fixed in 1.0?
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Hmm. That's not my experience from, for example, Agrarian Skies or the Direwolf20 packs. I almost always use sprinklers to 'buff' my farms, and this is the first time I've had it bonemeal grass to get flowers. Adding bonemeal to the sprinkler is supposed to add even more growth to the crops...
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    I'm (now) at the same. Torment doesn't appear to have any obvious link to open anything new, so I assume the next one comes from rank/reputation or finding a location through another quest.
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Have you completed The Abandoned Tower quest in the same chapter? That's what led me to find the Magic quest. The second quest I only got when I
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Sprinklers act differently in this pack than other (previous) ones I've played. It may be a config setting, or it may be a change in 1.7.10, not sure, but they now act as bonemeal on any bare grass as well, hence my 'tree farm' has almost all the pneumaticraft plants, and lots of other dye...
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Excellent. Setting my render distance to 2 and walking away from the castle seemed to work. Thank you!
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Hmm. I could certainly work out how to use MCEdit in anger to do this. However, I'm fairly sure that the whole of the castle (or almost all of it) is made of warded blocks. I'm not even looking at the castle when I spawn in (though I guess it's within the player 'chunk load' radius). I can't...
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Been playing 0.96 happily for a little while (having upgraded from 0.95). Suddenly started to get the warded blocks crash (the cyclical error messages). I've updated Thaumcraft to 4.2.3.3, but it still crashes on load. This time around, I get 'in' to the game and it renders the view window...
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    [1.7.10] Automata — RPG, HQM, Reputation Systems, Custom Ore Gen, Mystcraft Ages

    Interesting. I unlocked the first quest in that chain by discovering I hadn't unlocked anything further for a while, but then I got the pointer to the basement of the old tower with a 'location' quest, I didn't have to find it myself. The first step in that chain was a company rank of at...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    rutile { I:BlocksPerGroup=4 # Disables generation of Rutile (overrides global ForceOreSpawn) B:Disable=false # Force Rutile to generate (overrides Disable) B:Force=false I:GroupsPerChunk=3 I:MaxY=127...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Aha - of course - I was looking at recipes for apatite, rather than recipes for the fertilizer. Thank you!
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Hmm. Okay. So, at the moment at least, there's no way to run a multi-farm. What methods of automated wood production does that leave? Golems seem an obvious choice, but they require diamonds. Similarly, the botania automated tree farm required diamonds for the lenses. Are there any others...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Oh. Is there apatite ore in the nether? I didn't even think to look there! I'll check it out - thank you :) Related question - what's the easiest path to a Thaumium grade pickaxe? I looked at Pig Iron, but that requires emerald, so decided that was out. Thaumium however requires greatwood...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I don't think so. But it's possible that I moved from 0.53 on the FTB launcher (which I believe is actually 0.51 renamed) 'down' to 0.52, so perhaps something there. On a different note, is there any chance we might be able to get apatite as a (rare) drop from long grass? Having just built a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    How strange. I had a look at this today, and found that (by clicking U on the skeleton essences) I could use those to make exp bottles. Now, when I click R on an exp bottle, it shows that I can use any number of 'mob essences' - but before this, it only showed the cow and magama essences. Now...