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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I know thats why im using both. In the pic two of them are from Ruins and the others are from CA also with Ruins if you setup multiple blocks in the template no two structures will be the same for example two of the same structures will spawn different some blocks will be missing from one but...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Not sure if you saw if so what do you think?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    OK Iv been working on a custom set of ruins for this mod pac using AtomicStrykers Ruins mod and to save time Im using structures from CaRuins and AtomicStrykers and just re texturing them how ever Im running into a problem with block rotation on stairs, if anyone knows how to fix this please let...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    After crash landing on this planet i climbed up on my ruined ship to get a better view of my surroundings is that the ruins of an old civilization in the distance id better go see what i can find. Super flat world not anymore naturally spawning dunes made completely of dust, still working on...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You might want to look at AtomicSrtykers ruins mod again because you can use any structures generator in a standard map to find structures you like then use mcedit to copy it, and then using MCEdit schematic converter that comes with AtomicStryker convert to a template then all you need to do is...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    what about using both CaRuins mod and AtomicStrykes Ruins mod just copy CaRuins with AtomicStrykes ruins that way you can set the weight and biomes
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hey as far as exploration have you looked at AtomicStrykers Ruins mod it is a fully customizable random structures mod, you can build your own ruins and have them biome specific as well as weighted to how often they spawn
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thanks for the reply I went ahead and added a prc100 to the quest so i can continue on with the quest. By the way loving this mod pack have played through every vision so far and it keeps getting better keep it up.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    1.11 dev Covering the Basics in Tech Revolution still broken what is it supposed to detect