Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    yea you can disable all of it but i suggest trying with both at least once because these are custom to this map and will add a lot to the game just dont get two excited these places will kill you if your not ready thanks for the reminder need to make sure structures are turned off in those areas
  2. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    thats the great thing about what we are doing we are using to different mods for generation so you can chose what to have the generator mod will control the large cities which some low powered computers may have problems with and the ruins mod for the dunes and ruins. So try them both see what...
  3. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ok iv been working withe Iskandar to get the walled city mod to work and to create a custom city for this map this is the first city i came up with the lime stone city He likes that one a lot but wanted to try and make a futuristic ruin city so here it is both are still wip but i need to know...
  4. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    no prob let me know what block sets from Chisled you like
  5. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    need to fix the roads and maybe the roofs and get rid of the villager spawners
  6. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yea i was thinking that as well default is 200 so i wouldn't go over 150 and dont forget to change the size in the RuinedSandstoneStreet.tml file in the streets folder. Ok here they are these are done with the exception of the chest and spawners ight now im using red clay for chest and black...
  7. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yea i completely forgot about that i had it set high for testing also you can set the max distance between cities high that will help to. Give me a min im getting ready to send my ruins file for you to look at. sorry about the derp
  8. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    what about disabling the walls mod by default that way people can try for themselves and if they cant there will still be the ruins mod
  9. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ok im running 2g mem. If this is a problem i don't know what to do iv tried spawning cities with ruins and that crashes me but no fear ill figure something out
  10. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    did you delete the old generator mods folder before using mine because iv removed a lot of things to keep it from trying to do to much
  11. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Use the tcon scythe to clear the tall grass faster
  12. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Finally got it to work http://imgur.com/a/ptT1g still working on the details but it is working here is the config file delete your old config and use this one to test see what you think. Now that iv got it to work time to finish the block code, let me know what you think of the blocks let me...
  13. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Still going through the code not sure yet but i believe the size of the city is one of the problem i tested the city with the ruins mod last night and it keep crashing, and now that im going through the walled city code im finding some code problems as well . So what im planning is to go through...
  14. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    ok let me see what i can do
  15. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok i can under stand what your wanting to do but with this being a flat world we will have a problem with over crowding using the Generator mod and Ruins thats why iv been copping structures from the Generator mod to the Ruins mod that way we will have more control over the spawn and with the...
  16. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yea got the sandstone city to gen and made a copy of it from the ground up now im going through it to prep it so i can convert it to Ruins, like i said i should have most of it done tomorrow and i can send you the files. Once you get them ill need you to create a test world and check them out...
  17. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok Iskandar what about adding some tec stuff to a village maybe a auto activator a red stone furnace and a pulverizer in a one per world village and maybe some stuff in the big city
  18. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    already ahead of you iv got a template for one of the large walled cities however because of its size i cant use all of it so no catacombs but im still going through it and fixing it up to adjust and it will only genarat once per world it will be worth it to find it but remember there's a...
  19. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Thats kind of what im doing every structure of the same layout will spawn different from the other some will have blocks missing some blocks will be limestone bricks some will be broken limestone but they will be in different locations on each so no two structures will be exactly the same
  20. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    OK just flew around i think the ruins pac Im putting together will help you out Im using all the same structures as well as a few extras and with using just the Ruins mod for generation we can set dust dunes weight high that way we will get a lot of dunes but not a lot of overcrowding of...