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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    stuff like this is the reason i think aroma back up should be in this pack
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Maybe use MCEdit to remove the last thing you placed and see if that helps
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    you can creat a closed system where the water output from the turbine goes back into the reactor to be recyled that way you only need water to startup the system then its self substaining
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    hes already planing on expanding on the Easy Hard route
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    tower_rule=0,100,0 needs to be changed to tower_rule=0,100,300 300 is a preserve block rule it will keeep whatever block was there befor spawning
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Cool MCEdit takes some getting used to but it can be really good for fixing corrupt worlds and creative builds. And glad i could help with the lag and lets hope that the ducts get fixed in 1.7
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    have you tried using MCEdit to deleat the autopacker or barrel to see if you can save your world Edit: Also did fixing the TE ducts help
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    and thats the bigest prob with this pack is that it does things diff than what plp are used to and plp scream unfair insted of finding another way to do things
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I see you have notice that over the last few days we have went from a few hardcore CLers and a cpl newbies to a huge influx of newbies. Which is good news but will be will be better when the websight is up and we have an actual faqs section
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Iskandar knows about the OP mobs and will be removing some of them in 113
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Man youve been missing out on some serious hilarity he doesnt like to do a whole lot of reserch just jump in and see what happens is his motto
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yo Yo Yo Genrikb has Crash Landed
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Vswe has 22 videos on SFM starting from when he first released and going through all the changes sence https://www.youtube.com/user/VsweGoesMinecraft/playlists
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yea from what i understand of this is that everytime a TE duct tries to move an item it creates a string, now if it cant find a location it will create a new string to serch for another location but wont close the first string and will continued this loop indefinitely so long as the duct is...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Servoes wont help you will need to ether create a overflow chest as the last destanation or run a duct back into your input location and set it to dence mode that way the items will cycle in an out of the input location till another location opens up.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The only thing in this pack that i can think of that would cause this prob is the TE item ducts back stuffing so if you are using item ducts check to see if they are getting back stuffed. If so creat a dence loop back into the input chest
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    well hes still learning, but i ment that hes a hoos streamer
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    no this is a ester egg so not a lot of info but i think the have knockback and do 1 hp damage