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    Frame rate issues in Unleashed 1.1.3?

    Actually yes, updated them 2 days ago just to be sure I had the latest.
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    Frame rate issues in Unleashed 1.1.3?

    At present I only have 64-Bit java installed.
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    So Eyamaz, what combination of JVM arguments could you recommend for my situation? (Reminder: I'm using the Minecraft official launcher right now. MC 1.6.2 and Forge 871).
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    Anybody know a TRUE, cheap replacement for pneumatic tubes?

    There was, at one point in recent time, a mod in development called "YATS". (Yet Another Tube System). It was specifically being designed as replacement for the RP2 Pneumatic Tubes and was being designed for MC1.5.2 Not sure what its current status is currently, unfortunately.
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    Frame rate issues in Unleashed 1.1.3?

    At present I'm getting the same kind of FPS issues with FTB Unleashed 1.1.3 and I cannot figure out why it is. Mine kicks in after just over an hour of play and then NEVER goes away. Problem starts up even if I am only using coal powered machines and torches (i.e. no wrath lamps).
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    I've tried with and without OptiFine installed. I will say however that when I DO have it installed I think I have dynamic chunkloading enabled. I'll switch it off and see what happens.
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    1.6.2 equivalent mod of OmniTools?

    Actually the Force Wrench doesn't work in situations where you need to shift-right-click (for example, swapping the facing side of an IndustrialCraft BatBox / MFSU / whatever). Currently, since I am playing 1.6.x and OmniTools hasn't been updated yet.. I need an IC2 Wrench, a BuildCraft Wrench...
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    I will be the first to admit that I may be using the wrong terminology. The over all issue I'm trying to conquer is my FPS halving at any given moment for no perceivable reason. I presently have two instances I am testing in, both through the official Minecraft Launcher: 1.6.2 using Forge 871...
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    What about the socket remote, tho? I have no real feedback on what color it is currently set to. Plus it seems like some sockets have two colors, others have three or one. I've got to remember (or make note of) which socket plates have which colors.. in which order. I'll reinstall it and give...
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    I'm gonna pull Rei's and see what happens.
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    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    I would LOVE to make use of Engineer's Toolbox ... but it is about as colorblind hostile as you can get, unfortunately. Are there any plans to adjust this? Maybe make a tool I can right click on a socket face that brings up a GUI with adjustable settings for THAT specific socket face? I think...
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    Damage Indicators, Applied Energistics, BibioCraft, BiblioWoods (BiomesOPlenty, Forestry, Natura), BiomesOPlenty, Binnie's Mods, Buildcraft, Chickenchunks, CodeChickenCore, ComputerCraft, Dartcraft, Ender IO, EnderStorage, ExtraUtils, Factorization, Forestry, IndustrialCraft2 (Experimental)...
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    1.6.2 equivalent mod of OmniTools?

    KingLemming's OmniTools hasn't been updated to MC1.6.2 just yet and I fully realize that it could be a few weeks before it is (which is just fine). I am wondering however.. is there an alternative mod I could use in the mean time? I am really starting to hate needing to carry around three...
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    The problem I'm trying to figure out right now is an apparent memory leak SOMEWHERE in my client, a leak I can practically trigger at the drop of a hat. The odd thing is.. the trigger for this memory leak is my placing ANY kind of blocks on the map to start building a house. The very moment I...
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    Mod / Plugin to track down lag from other mods?

    Thanks for taking the time to chime in, CovertJaguar! Regarding the whole FPS Loss / Poor Performance thing.. I'm still figuring it all out. FTB Unleashed 1.13 gives me 50 FPS smooth as glass while FTB Unleashed 1.14 only produces 20-24 FPS max .. all using the exact same building structure...
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    Mod / Plugin to track down lag from other mods?

    It is good to know that Power Loops shouldn't cause lag anymore. Regarding BC Pumps, yes they themselves are real good now but the LAVA you pump out can still cause a lot of lag as a side effect because of the flowing lava whatnot.
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    Okay that is actually crystal clear and makes total sense to me! Thanks for the explanation! :D
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    FTB Mod Updates to 1.7.2!

    Well I obviously couldn't think of MFR when I was using that site. Heh.
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    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    So .. say a Thermal Expansion Pulverizer... counts as a Tile Entity and could contribute to lag even if it is not being used? Is it possible to have too many tile entities in ONE chunk? Does it help to spread them between chunks or what?