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    Mod/Item/Stuff Ideas

    Ars Magica also has reagents and stuff, and also Vinteum and Foci and Nexi and stuff... So in the end there's still the bit about taking magic from the world, especially with the Essence mechanic. It's well balanced between Mana and Essence, while Thaumcraft is full blown natural magic, you...
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    Thaumic gear and enchantments

    Yes, you can add more than one protection type to the same armor piece, but there is a cap on how much Protection you can have. http://www.minecraftwiki.net/wiki/Armor#Armor_enchantment_effect_calculation Plan accordingly. Do note that normal Protection adds much less value than any other type...
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    Mod/Item/Stuff Ideas

    Whelp, i didn't even know the Habitat Locator existed. It does exactly what i suggested, except for the text information. And it needs bees. Which.... Eh. Not the best.
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    Lava - Centrifuge setup

    With Mystcraft, EVERYTHING is renewable. Even if you, somehow, in only one lifetime, managed to mine out all the ores out of both the Overworld and a Mystcraft dimension, you could simply create a new one. Ad infinitum. Since there's a Hell biome for Mystcraft, even Netherrack and Nether Bricks...
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    Mod/Item/Stuff Ideas

    It's a little bit OP. You know what would make it not OP? Instead of programming it to find, say, the nearest Jungle Biome, or the nearest Desert biome, you could only program it using Forestry's Temp/Humidity settings. So, say you want to find a Desert. Well, then you just put Temp...
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    Ask a simple question, get a simple answer

    Yes, this is a problem mostly for public lightly moderated server, but still. It's just a bad idea, man. How many people are going to complain about lag and have no idea where it is coming from? Seriously... Making them not despawn is a bad call... Mobs already take a pretty good amount of time...
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    Ask a simple question, get a simple answer

    Why do i think this is a bad idea... Oh, i get it, it's because someone on EVERY server forgets to turn their mob farms off and cause huge neverending lag. AND makes it so that normal mobs can't spawn normally everywhere near.
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    Ask a simple question, get a simple answer

    Wow, cool. Question: Is there a list of how much each Temp/Humidity setting affects the Soil & Hydration consumption values? I wager that Normal/Normal would be a 1/1 modifier, but how much does each +1Temp/+1Humidity affect stuff? Also, how much time between rains does it require for max...
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    How to diagnose connection lag?

    You might want to look into Jitter. Packets lost between your client and server can cause more lag than ping issues, especially if your server is located near you, which should give you a decent ping. Try redoing the same test on http://www.pingtest.net/ and post the results, that site will give...
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    Xycraft Multitanks and Lag.

    And it will probably be something stupid and obvious like someone with a loop in buildcraft pipes with thousands of items with nowhere to go, or a quarry spitting its items all over the floor because chests are overflowing, or some big redstone logic with loads of light updates.
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    Performance in the next pack?

    Yeah, but... It was done for a beta version of minecraft, by only one person, who only had access to obfuscated code. Lots have changed since then. I believe it can be done much more effectively now, even if it's made into a mod rather than a game rewrite. In any case, most of my criticism is...
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    Performance in the next pack?

    Read my above posts on Cubic Chunks. Doesn't even require a massive rewrite, Robinton already made a mod that basically uncapped build height, though sadly it is old as dirt. 30k+ blocks deep trenches are only a problem in current minecraft, where chunks are loaded from lowest to highest Y...
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    Xycraft Multitanks and Lag.

    Out of all the Mindcrackers i only watch Etho for creativity... I tried to watch the others but i can't be bothered to, i don't like their personality and the way they present stuff. Etho tries to understand stuff, and he does try to minimize lag and other things. I don't watch Etho to learn how...
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    Having a Biomass/fuel issue

    With the Orchard the leaves are never broken. The tree just stands there, only apples are produced, no saplings and no woods. The managed arboretum, on the other hand, continually chops down trees and gets you apples, saplings and wood. It also turns the dirt into sand that you have to pump out...
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    Forestry Butterfly's? O.O

    Bees pollinate trees in Forestry, but Forestry hasn't done anything with flowers yet... So maybe Butterflies pollinate Flowers, and there are new types of flowers that you have to cross pollinate to obtain? Also an use for the massive flower fields that get created when doing a whole lot of bee...
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    Question about Microblocks.

    No. The blulectric engine actually converts blutricity over to MJ. What you need is what people here have told you, one of the three blutricity generating engines, which are the Solar Panel (RP2), Thermopile, or Kinetic Generator (Used together with the Windmill or the Wind Turbine). These three...
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    Performance in the next pack?

    Ore Generation would have to be reworked to be a bit more like it is on RL. Most of the time, you don't find anything... Sparse single-block ore deposits near surface, but pointing towards massive ore deposit deeper underground. Branch mining wouldn't work, you'd need to actually dig long...
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    Performance in the next pack?

    Not necessarily. It would make the existence of tunnel bore machines, massive quarries and the like necessary. Also, machines taking up only one block? Forget about that. It would just look silly if the rest of the world was to scale, instead of the highest mountain going up only 100 blocks. You...
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    Too much coal

    That's why people have looked up the code and figured out the optimal distribution of windmills over a target Y level zone that produces optimal output for every windmill. That's what natnif36 meant by SpawnX's windmill engineering. Guy made a thread over on the IC2 forums where he goes over his...
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    Performance in the next pack?

    Yeah, but in any case, the OP in the thread i linked over on MCF has some thought put into it about how sunlight calculations and the like would be handled in a MC world where Cubic Chunks are used in place of regular chunks. It is a pretty awesome idea... The more i get to know a bit more about...