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  1. Golrith

    Manufactio - Minecraft/Factorio hybrid

    The quest/research progression should be a guide enough, I've tried to ensure quests in other chapters show requirements to craft the item (so for example, if you want to play with Flamethrowers - who wouldn't?, the flame thrower progression indicates that plastics and flammables are required...
  2. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Hmm, I didn't know that about JEI. I've been using gamestages+crafttweaker to set a non-existent game stage to items I want to hide. TBH I wasn't going to be including drones (apart from The Drones mod by Vadis365) mainly because you have to use the pressure system which is out of place (I know...
  3. Golrith

    Creating Steam in 1.12

    Thanks. Couldn't tell from the wiki if the steam was just an internal value, or something you can actually transport. I've given steam a fuel value, and it's "burned" in the IE Diesel generator as the first step in power generation. MM might be a good solution. The IE addon is overkill for my...
  4. Golrith

    Creating Steam in 1.12

    I'm creating a Factorio style modpack, and I need to create steam. Turns out in 1.12 scene, steam is nearly obsolete (no railcraft :( ) but I need steam for early game power generation. I found a mod called Better Boilers, which back in July was working perfectly, so I've continued developing...
  5. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Next update is going to be "The Mining Update", and also a major overhaul. Thanks to the multiple mentions about the Factory0 Resources mod, I posted some suggestions to the mod author, and he implemented them (amazing guy!). There is a now a "Burner Drill" - aka solid fuel quarry, plus also...
  6. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Thanks, I see that it is bascially the same as IE Bucket Excavator, one useful part of that mod is that it's much easier to build. I don't think I will need it, but I'll keep it in mind. Not yet, so far all the mods in the pack seem to be giving me the functionality I need. I've started...
  7. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Excellent, any issues, no matter how minor, please mention them.
  8. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Here you go, from an earlier post. There's a rendering issue with the pipes not looking like they connect, but they do.
  9. Golrith

    Manufactio - Minecraft/Factorio hybrid

    and 0.3 is released. I think this is a step in the right direction to address the key issues, but not the final solution (gotta get that disclaimer in! :P)
  10. Golrith

    Manufactio - Minecraft/Factorio hybrid

    What I'm calling the Hostile Update (v0.3) should be out in the next couple of days. I think I've finally got the mob spawning at a stage where occasionally it'll be a challenge, but not a constant fight for survival (especially the tech gun spawning!) To summarise, EpicSeigeMod and Zombie...
  11. Golrith

    Manufactio - Minecraft/Factorio hybrid

    It is configurable as to what blocks can/cannot be destroyed by the mobs, so keeping in the Factorio theme, I was going to make Concrete as non-breakable (note, creepers can still damage it, or they might pillar over it). Immersive Engineering has a sweet Barbed Wire fence which is quite lethal...
  12. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Good spot, thanks! If you type in /gamestage add @p P012 into the chat, that'll update your progress correctly. Next update in the next few days will be overhauling the hostiles. Generally day & night will be peaceful, then after a few MC days zombie hordes will be appearing, and they will...
  13. Golrith

    Trying to find a mod - editing mob spawns

    Looking for a mod that allows me to adjust the mob spawn lists. Specifically there's a mod I'm using that doesn't normally spawn a certain mod, but I want it to be a commonly spawning mob. I found In Control which allows you to control the spawning, but not add new mobs to the spawn lists.
  14. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Hi and thanks Interesting about the generator, must be an Efab/Questbook combo issue. I can change the questbook to a detect but don't consume quest. I've been made aware of the the Red Science Point issue, I made a hacky change in v0.2 (use the packs directly), but next update version I'm...
  15. Golrith

    Request Suggest mods for creation here

    Long shot, but I'll throw this out here. Looking for someone to make a special quarry mod. Provides 2 quarries. The first is solid fuel powered only, that mines a 7x7 area, and the 2nd is a FE/RF version that mines a 15x15 area. The other difference is that the quarries only mine the blocks...
  16. Golrith

    Lets See Some Bases! Give Us a Tour!

    It's a real common issue with the latest versions of Minecraft, but then every Minecraft update has been more demanding than the previous version. Wish they would do an update that doesn't focus on content but on performance.
  17. Golrith

    Ask a simple question, get a simple answer

    Well, I was trying to use a grenade launcher with 1 FPS. After using commands to kill all entities (to play it safe), I think I had about 7000 rabbits in the loaded area. Luckily it's only a test world, so not a big deal, but a big bug for the modpack :D Note to self, don't use mob stages to...
  18. Golrith

    Ask a simple question, get a simple answer

    Sweet, that killed them off, but left all the drops. Anyway I can clear all that rubbish away without waiting for it to despawn?
  19. Golrith

    Ask a simple question, get a simple answer

    Is there a way I can kill passive mobs in a game save via a command? /cofh killall only works on hostiles, and I have a rabbit spawning issue, like, a few thousand (and growing).
  20. Golrith

    Request Suggest mods for creation here

    There's definitely scope for a more technical approach to obtaining the minimap, I'm sure there's ways to hook into what Journeymap generates and basically restrict it's renders.