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  1. M

    Can you automate AE2 Quartz Grindstone?

    When I was playing AgS with the Ex Nihilo sifter, I filled my inventory with gravel/sand/dust, re-mapped the 'Use' key to the spacebar, and weighed it down for ~30 mins while I AFK'd.
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I can't agree more !! Best pack is not an understatement. I've been playing Infitech 1 and 2 for over 6 months now. I've never come close to that with any other pack :-)
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not disabled. They are from TE3, which of course is not in this pack. Neither GT nor BR have a recipe for Enderium blocks. And, the problem with trying to use MineTweaker to add the recipe is the block doesn't exist without TE3. TE3 adds the block.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Please accept my apologies for taking so long to reply. I also tried to figure out a way to use eIO to filter different kinds of bees. Sadly, I could not do it. Rather, I had to use diamond and Apiarists pipes to do more precise filtering. The Apiarists pipe will work for sure for specific...
  5. M

    Big Reactors Turbine build in 1.7.10 ... any design?

    Ah, I learned something new today. Thanks, @Skyqula :-)
  6. M

    The death of the MJ

    Indeed, my tears I was prepared to shed for the death of MJ dried when BC, RC, and F all switched to RF. I'm saving those tears for a future tragedy, the details of which shall not be revealed due to the following danger for this thread:
  7. M

    Big Reactors Turbine build in 1.7.10 ... any design?

    Why..."YES" ! Yes, it does :-) And, remember : BR Reactors like to be *flat* and not *tall*. The only reasons to build vertical in BR are: 1. Ease of expansion 2. Potentially less coolant source blocks required 2. Intentionally trying to build heat (waste) to convert Yellorium to Cyanite The...
  8. M

    The death of the MJ

    There are objectively better packs now (*cough* Infitech2 *cough*), but Ultimate was indeed a stellar pack during its time. Ultimate stood above almost every other pack as clearly 'the best' pack.
  9. M

    The death of the MJ

    Quite, yes. The originator of MJ, BC, no longer uses MJ. It uses RF. Also, the other 2 core MJ mods, RC and Forestry, no longer support MJ and only support RF (and a little EU, heh).
  10. M

    Best frames for bee's ?

    ^^^ This is the best resource. As for what I use, I used to use only ExtraBees frames. Now I use (only) MagicFrames. If I used Gendustry exclusively, I wouldn't need (use) frames. Metabolic > Soul Oblivion >= Necrotic >> Chocolate In other words, the Metabolic have a higher mutation chance...
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And, just to be clear, is it the compressed metal (9 ingots in a Compressor) blocks or the ore blocks as mined straight from the ground ?
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The Golems have been slightly nerfed or else Harvest with wheat is bugged. The Harvest just knocks the mature wheat crop over. To re-plant, you need to use 'Use' golems. Place the Use golem on an inventory that has the seeds you want to re-plant. The Use golem will re-supply itself from that...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Aye, and it works as well or better in-game as it looks in bees.cfg !
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    To @Jason McRay or whomever implemented the Gendustry bees for his pack : well done ! It took me a loooong time to get to Iridium, Plutonium, and finally Naquadah, but it was a fun journey and well worth it. The progression and the % breeding chance completely make sense in this pack, as does...
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Jason McRay Thanks much for your hard work as always, sir :-) My server is on 2.0.2 currently, but I'd like to update to pickup the new changes. Regarding Minechem, are there any recipes or other pack dependencies upon it, or is it OK to disable it for the time being ?
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Many thanks for the hard work, Jason.:)
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Seems like a Thaumcraft bug, yes. Can you restore your world to a backup ? Or, can you go into MCEdit and delete the offending item stack ?
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Re: ProjectZulu Agree with @andrej88 - no harm in removing or disabling ProjectZulu. I don't run it on my server. Also, no problems at all removing/disabling JourneyMap. Re: MineChem Yes, if you're trying to use the 2.0.4 version, it seems removing or disabling MineChem is recommended...
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oops. Different video. The one I watched was over an hour as well, and I was thinking : "how many videos over an hour long could there be about IC2 active-cooled reactors ?" At least two, it would seem ;-)