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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The empty/full/status thing is an issue, but one can estimate time based upon maximum (worst-case) power draw. Can the arms be controlled with a timer ?
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The robotic arm can't insert/extract GT batteries, I take it ?
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Whoops...by bad. I *thought* superconducting was completely lossless. Maybe it was in earlier GT versions ?? Well, it's not now, apparently. It's max voltage, but 1 EU per meter loss.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I believe IC2 cables have been disabled intentionally to eliminate early-game lossless EU energy distribution. The intent is to us the native GT cables, which are very lossy early-game, but progress to less lossy mid-game and eventually completely nearly lossless late-game.
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Tuxi - Yup, @Pyure and I had the same issue/problem when we first started playing this pack. To make matter worse, I believe the tool-tip for breakage (still !) shows crowbar, of all things. In the picture below, I'm wielding a BC wrench, of all things, and WAILA Harvest is incorrectly showing...
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In an earlier version of eIO, yes. I had multiple steam producers and multiple steam consumers. The total throughput exceeded the output of a single connection. However, I just had a single network (singe line/pipe) connecting the producers with the consumers. I haven't tried it in the latest...
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's misleading. That's the per-connection output limit.
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    eIO conduits are limited per connection, not per network. A single eIO network - even just 1 line/pipe thick - can 'pass' an infinite amount. It's the connections that's the limiting factor. Put more connections/hatches on the beast or else use an OpenBlocks to create more faces so you can then...
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Seriously, I think there's a ridiculously high start-up cost that just gets eaten.
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh, LOL. Your link was...umm...just fine. The error was somewhere between my chair and the keyboard. I need to fix that... But, hey, great minds and all that, right ?
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Speaking of gas, I find it odd that a 'Diesel Generator' doesn't take oil, but takes 'Gasoline'. Crude oil is closer to diesel fuel than gasoline. Gasoline will wreck a modern diesel engine in no-time flat.
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Pyure Huge Turbine Large High Pressure Steam Turbine Tungstensteel Turbine Blades + Americium Rod
  13. M

    Help with performance

    Besides Opis, open a 'Terminal' session on your server (Mac) and let 'top' and press the '1' key to change to per-core view. Let it run while you play the game. Make sure you have enough free CPU and RAM. The i5 is a 4-core proc, but Minecraft is mostly single-threaded / single process. The...
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Blah blah naquadah blah blah bees blah blah
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    LOL, yeah. In most packs, Thaumcraft is "hard" and purely optional. In this pack, however, Thaumcraft is somewhere between "easy" and "fits right in". While you can certainly proceed through this pack just fine without Thaumcraft, it makes it much easier/smoother. And, I'm not complaining one...
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Right, duh. :p The AE2 Grindstone is totally worth it to process initial iron, copper, and tin to make tools and bronze machines before getting the macerator.
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    75% chance at a bonus output (dust), i.e. 1.75x, not quite 2.0x . AFAIK, in the latest versions of this pack, AE2 Certus Quartz Ore no longer generates, only GT, and you can't get the whole (non-dust) Certus Quartz from the ore without an Autoclave. And, by the time you have an Autoclave, you...
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You're also going to need a fair amount (~32) of Nether Stars to make Ludicrite blocks for a fully-upgraded BR Turbine.
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Heh, yeah. I mean...without grinding Wither Skeletons in the Nether. For a few Nether Star's worth of Wither Skeleton skulls, it's probably easiest to grind in the Nether. But, if you want automatic production of Wither Skeleton skulls, bees are the only way I know of in this pack.