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  1. ijustwantpics

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Here's 1.5 stacks of Iron and a stack of Tungsten. Note that the dust texture doesn't change size/height if there is less than 64 dusts in it, 1 dust is the same size as 64. you can place them down 1 by 1 or shift click for full stack in one go
  2. ijustwantpics

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nothing other than the physical placement of dust/ingots, which is just a right click to place and a left to pick-up. Lighting is a little buggy (sometimes the piles render in darkness) but don't take my word for it, it might not be the stacks mod, i modded the mod pack with optifine + shaders...
  3. ijustwantpics

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I installed stacks on stacks, a mod that lets me build warehouses and place dust/ingots in the world as blocks. A moderately sized warehouse, 9*9*18 on the inside, built with the floor at y=64, completely hollow to bedrock holds 3/4 of a million items
  4. ijustwantpics

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For drills/AMIIs, I'm thinking have a robot place the pylons in the next drilling area while the drill is active in the current area, then when the drill finishes its an immediate swap, and then a robot can pick up the pylons and redeploy them again in the next next area.
  5. ijustwantpics

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    sounds like it's best used to just transport the basic layout/framework for the miner/drill setup, so that you don't have to place all the dumb blocks, just the complex few
  6. ijustwantpics

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just did a multiblock diesel to test complex GT and AE2 Spatial, got the .name blocks on the important bits, relogged and everything was good. I did have it running perfectly at the time of storage and it all came back dead, empty and un-repaired.
  7. ijustwantpics

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    source? i could never figure out how to tell the amperage requirements. Also does this apply to the oil drill as well?
  8. ijustwantpics

    Private modpack client crash on teleport

    What's in view/chunk loaded at the affected bases?
  9. ijustwantpics

    Windows .exe [FTB Unhinged] Multiple STDERR involving MMMPS and ChickenChunks/ForgeChunkMan

    Hello. Based on your assumption, I opened saves/<world> and after checking most of the files, attempted to simply delete the file that was corrupt. Based on the error report, I chose [forcedchunks.dat], in the ~~saves~~ world main directory. To my surprise, this actually worked. I can now log...
  10. ijustwantpics

    Windows .exe [FTB Unhinged] Multiple STDERR involving MMMPS and ChickenChunks/ForgeChunkMan

    Hello I am running a fresh FTB Unhinged on Windows 8 64-bit with 4096 MB of alloc RAM I receive a java.lang.ExceptionInInitializerError (at net.machinemuse.utils.render.MuseShaders.hBlurProgram(MuseShaders.scala)) at first startup. This does not result in the stoppage of the start-up. When I...