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    What's new in modded minecraft today?

    Gendustry 1.5.1 Fixed an issue in Industrial Apiaries that caused network packet and chunk update spam (leading to FPS drops) Download on my website
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    What's new in modded minecraft today?

    Updates, updates everywhere... Gendustry 1.5.0 Updated to forestry 3.6.0 which is now the minimum supported version All machines will keep their inventory, energy and fluids when broken Added multiple error states support for Industrial Apiaries Added fractional chances support in bee drops...
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    What's new in modded minecraft today?

    Gendustry 1.4.13 Added Ocean Emulation Upgrade Winter Emulation Upgrade energy use penalty reduced to 20% to be in line with other upgrades Added config option to disable mutations in the Mutatron or force them to check requirements Forestry holiday bees (Leporine, Merry, Tipsy and Tricky) will...
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    What's new in modded minecraft today?

    I've released a beta version of a new small mod - Compacter This mods adds a single simple block - the Compacter. It will try crafting input items in either 2x2 or 3x3 pattern (configurable in the GUI) and output the result. It will process unlimited items per tick, as long as there enough...
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    What's new in modded minecraft today?

    Gendustry 1.4.12 Fixed issue with JadedTweaks breaking Genetic Template + Samples recipe Requires BDLib 1.8.1 Downloads on my website
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    What's new in modded minecraft today?

    NEI Addons 1.12.9 Fixed potential breaking of NEI when other mods do weird things Added Chinese localization (thanks 3TUSK) AE2 Stuff 0.3.1 Added link to recipes in Advanced Inscriber GUI Added option to allow automation to extract from top/bottom slot in Advanced Inscriber Added on/off...
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    What's new in modded minecraft today?

    Gendustry 1.4.11 Advanced Generators 0.9.13 Pressure Pipes 1.2.0 AE2 Stuff 0.3.0 BDLib 1.8.0 Regarding Forge 10.13.3.x Currently all of my mods should work with both Forge versions 10.13.2.x and 10.13.3.x. At some point in the future support for 10.13.2.x will be dropped. This might or...
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    What's new in modded minecraft today?

    NEI Addons 1.12.8 Removed Ex Nihilo hammer/sieve recipes as they are now handled by EX Nihilo itself. Added mutation dump to NEI tools (thanks to @TraydenT for idea and initial implementation) Updated to WAILA 1.5.10 Added NEI subsets localization (Adaptivity) Added Russian localization...
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    What's new in modded minecraft today?

    AE2 Stuff beta - 0.2.1 Updated to AE2 rv2 Stable Built against the right version of BDLib this time Edit: 0.2.0 wasn't working with the stable release of BDLib because of an error on my side. I uploaded a new version that fixes that. Download on CurseForge
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    What's new in modded minecraft today?

    NEI Addons 1.12.7 AE2 Cell Workbench can now be configured by dragging items from NEI Requires NEI Addons to be installed on the server Added [?] button support for Bibliocraft and RemoteIO workbenches Fixed multiple errors caused by other mods putting bad data in Forestry API Added...
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    What's new in modded minecraft today?

    Gendustry 1.4.10 Workaround for crash in MagicBees Compatibility fixes for forge 10.13.3.x (backwards compatible with 10.13.2.x) BDLib 1.7.1 Compatibility fixes for forge 10.13.3.x (backwards compatible with 10.13.2.x) Downloads - On my website
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    What's new in modded minecraft today?

    I've posted this last page :P
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    What's new in modded minecraft today?

    Pressure Pipes 1.1.1 Added additional checks to prevent crashes when forge fluid id map is messed up Minor compatibility fix for forge 10.13.3 (backwards compatible)
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    What's new in modded minecraft today?

    Pressure Pipes 1.1.0 Added Tank Sensor Added Check Valve Added Pipe Sensor Added High Pressure Router Drain will now make xp orbs if mob essence or xp juice is piped in Advanced Generators 0.9.12 Added Sensor Module Syngas Producer changes: Added Coke (Railcraft) and Sugar Charcoal (MFR) as...
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    What's new in modded minecraft today?

    I feel like if more mods start doing this we will need some form of configurable worker thread pool managed by Forge or FML - having a hundred mods each spawning it's own thread will end up killing performance due to context switches and contention.
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    What's new in modded minecraft today?

    Advanced Generators 0.9.11 Hotfix 1 Fixed crash if BC Core and/or CoFH API is present but not the respective transport API Gendustry 1.4.8 Hotfix 1 Fixed crash if BC Core and/or CoFH API is present but not the respective transport API Note: Those versions are built for BDLib 1.6.5, if you...
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    What's new in modded minecraft today?

    BDLib 1.6.5 Added logging of all loaded APIs and what mod they were loaded from Mods that ship outdated APIs will be ridiculed with extreme prejudice Fixed update spam in tank and resource dataslots when they don’t actually change Pressure Pipes 1.0.7 Tanks without indicators should not cause...
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    What's new in modded minecraft today?

    Advanced Generators 0.9.10 Refactored WAILA handlers to reduce weirdness in laggy SMP and/or LAN Fixed crash in output configuration GUI Pressure Pipes 1.0.6 Updated to BDLib 1.6.4 Gendustry 1.4.7 Updated to BDLib 1.6.4 BDLib 1.6.4 GUI update packets now have a timestamp. Packets from the...
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    What's new in modded minecraft today?

    Pressure Pipes 1.0.5 Fixed crash on dedicated servers (derp!) Downloads on my website
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    What's new in modded minecraft today?

    Haha, i ran into the same exact thing today and i fully support Greg's reaction :P