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    {Alpha} Unstable Pack: Bug Reports

    Hmm, I didn't get a prompt when I ran the pack today about there being a newer version of unstable. Ah, I had set the launcher to 4.2.5 instead of Recommended. Also strange that charset is working again, but perhaps it is related forge-2046. I had seen a previous comment that the issue with...
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    {Alpha} Unstable Pack: Bug Reports

    The most recent Forge update, 2046, fixes the issue with certain blocks crashing when you attempt to break them (tinker's smelter basin and crafting table among others) and previous forge updates fixed the issues with doors and some other blocks disappearing (I had similar issues with storage...
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    Ask a simple question, get a simple answer

    Is there a general thread for FTB Unstable on MC1.10.2? Not for the purposes of technical support (I understand no technical support is 'officially' offered for Unstable) but more for players to share any questions/issues/fixes they may have in the pack specifically.
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    Ask a simple question, get a simple answer

    Playing on MC 1.10.2, does anyone have an issue where holding 'W' to move forward, then pressing 'Tab', stops their movement? I don't recall it working this way under 1.7. I'm playing FTB Unstable 1.10 for 1.10.2; I know no technical support is offered for Unstable but I'm not sure if this is an...
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    Ask a simple question, get a simple answer

    It wouldn't be inordinately complex. At the time of update, you automatically have two lists: the old pre-update list, and the incoming post-update list. Compare the names of mods between the two, output anything that is different. No need to keep track of anything at all. But if FTB is...
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    Ask a simple question, get a simple answer

    Is there a thread/location/form for suggested improvements to the FTB launcher? I was going to suggest that, when updating packs, it compares the update with the current pack, including any mods you added to it. In this way you don't have to go hunting to figure out what custom mods you've...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Well, if its eyes are red you hurt it directly somehow, so whatever you did initially must have done some little amount of damage. I don't know about the "minimum damage to hurt" mentioned earlier, though that might explain why it is taking so long if the force damage spell is being mitigated...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    I've both tried and killed one. They have 200 health. I think the basic force-damage attack does 8 damage? I actually had a problem of not being able to hit them at all for a while, whether with magic, arrows, or even melee (although melee is suicide against them). However, that issues seemed...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Is there a method of managing experience that isn't behind thaumcraft research? Energy Ghosts from Menagerie drop tons (with an education 1 sword I go from 0 to 34 in a single kill) and I'd like to store it all Just In Case, but the AM2 journal is slow to add/remove experience.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Same; the only issue I have with disconnections right now is with the essence refiner, as I had mentioned earlier. It seems to break connections whenever you change anything inside it (adding new pieces to be refined, or moving them around). Not sure if that's intended or a bug but either way, I...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    It's not the "best" source by any means (it acts kind of like a boat or horse, and you have to point up/down and move forward or backward to rise/fall) but the air guardian can drop the air sled. Right click from your hotbar to drop it, right click the airsled-mob to mount. lshift/sneak while...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    PS: If you find any diamond equipment dropped from mobs or from chests in the dungeon, keep them around. With the arcane reconstructor you can repair them, then throw them in the arcane deconstructor to turn them back into sticks/diamonds/etc. The deconstructor takes a diamond itself and a bunch...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    I don't think you can, each modifier is limited to 3 max per spell (even if you have multiple components/shapes that can each take the same modifier). I don't have Prosperity myself yet to be sure.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Does anyone have issues with the AM2 Essence Refiner breaking links randomly? I'll link things to it (either from obelisks directly, or a mana battery, or a conduit), it will take power until it finishes the essence, and then break them. Even if I create the links and then turn my back for...
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    Ask a simple question, get a simple answer

    No worries about the number crunching, you've answered what I wanted to know: doubling > fortune III > tripling. AFAIK I know tripling is the best that can be managed in the pack I'm playing, but I am not anywhere near it yet so I'll stick with fortune.
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    Ask a simple question, get a simple answer

    I wouldn't think so? Vanilla Fortune III is going to do whatever it does in vanilla, and unless "ore doubling" is more nebulous than "two ingots/diamonds from one block" (or three for tripling), it should be a fairly direct comparison. I guess I could phrase it more clearly: does fortune 3...
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    Ask a simple question, get a simple answer

    Is it more efficient to fortune III-mine diamond ore, or to silk touch the diamond ore and put it through ore doubling/tripling? (This assumes one isn't a point of leveling mountains on a whim and thus swimming in diamonds.)
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    I think the book says default dig is stone, so 2x mining power to handle obsidian? Not 100% sure on that.
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    I've been trying to use the Ritual of Corruption (Monster Spawner) to pick up a spawner and move it to my black aurem room. However, I can't seem to get the ritual to work. Can't find anything online about it; searches only turn up moving spawners using other mods, or the obelisk ritual of...
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    [Listed] 1.7.10 - Simply Magic [HQM][Magic][Light][Tutorial-Themed]

    Yay, storage drawers. Edit: Might be useful to add storagedrawers-misc so we can use witchery and thaumcraft woods in them. (AFAIK, it has handling to use anything registered to plankWood but just spits out oak drawers by default.) When updating, is there a way for the launcher to maintain any...