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  1. J

    [1.7.10]Modular Mayhem

    Banished, the sister modpack to Hubris, has a good HQM tutorial for Aura Cascade, if anyone wants an in-game one. I found it pretty easy to follow.
  2. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I just used the AE2 annihilation plane. An AE system is very easy to get set up in this pack once you get to a tier 3 altar. Don't use a network controller, just the place down the drive, put storage cells in, and attach a terminal via the smart cables. The controller uses a ton of extra power...
  3. J

    [1.7.10] Frostfall - 0.9.0

    There's the elevator from Open Blocks: http://ftbwiki.org/Elevator It's an extremely basic teleporter that moves players up to 30m up or down at a time, they just need to be placed in vertical line with each other. They've got a limit of how many solid blocks can be in between, configurable...
  4. J

    [1.7.10] Frostfall - 0.9.0

    Feedback: Please add WAILA or some similar functionality. I walked right past most of the resources at first until I hit numpad zero and triggered a basic block identification popup to appear (not sure what is providing it). I thought those wooden blocks in front of the computer monitor was just...
  5. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I'm definitely going to add the mod that gives you a tombstone. Just died in a ritual fire trying to bat a spider (I thought I was much more fireproof than apparently I am in magical fire) and it literally destroyed EVERYTHING on my person.
  6. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Plastic sheets will stack more than 64 in a container, only for the excess to vanish when you close the chest and reopen it.
  7. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    My initial stock of aura nodes produced no nodes with fire vis. None spawn naturally, overworld or nether. I picked the "normal way" path with no advanced deconstruction. What do I do? I can't make a ton of different things, even just the goggles of revealing and greatwood wand.
  8. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I never was tempted by that: dayblooms make tiny amounts of mana compared to even just a small charcoal farm + a handful of endoflames. Typically I'd make one daybloom, let it fill up my diluted mana pool enough to make the upgrade, toss in black lotus's from dungeon loot, and jump straight to...
  9. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Man, if you were to ask me which mod I would've expected to drop solar energy as a viable thing, I would've never guessed Botania in a 100 years
  10. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    The "make a soft block mold" recipe overrides the "make a blank cast" recipe when using the block of gold. In the Alchemic chemistry set, the axe head cast recipe overrides the broad axe cast recipe, since both use iron axes. While the first conflict can be worked around with a diamond or...
  11. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    What could cause a spell from Blood Magic to not work? I successfully made the flint/steel + skeleton spell to deal with some annoying floating high up tree bits, but when I tried to make the ender pearl + skeleton spell to teleport, it does nothing. e: Right clicking with it still consumes...
  12. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Every once in a while my agricraft water tanks have magically filled themselves, and after being confused for quite a while, I finally have come up with a theory that is satisfying: When the weather tries to change to rain, the biome settings of the wasteland skips it, but somehow that brief...
  13. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Are there any use to the infusion stones not shown in NEI? If not, could you consider reenabling their use but changing their crafting recipe to require blood? There's lots of things that require an expensive upfront investment but can be eased later by advancing, but I don't see any way to make...
  14. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Is there a way to change the metadata on the bones? Most recipes don't recognize the versions you find out in the wasteland with the :1 on the end, and the normal ones skeletons drop stack with them and change into them. This has prevented me from doing stuff like, for example, using witchery...
  15. J

    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    I'm really enjoying this pack so far. Quick question: How come we don't get and can't make the Blood Magic guidebook? It's pretty useful as an ingame reference for how to upgrade the altar and craft rituals. edit: Every time I place an Agricraft reservoir next to another one (they're...
  16. J

    Mod Feedback ChromatiCraft questions and suggestions

    Huh, I'm surprised to hear that: I dropped Chromaticraft into a modpack it wasn't part of, Survival Industry, and another mod in the pack, the Fossils and Archeology mod, put its loot into ChC burrows. Are nether fortresses, abandoned mines, etc specifically excluded from ChC loot? Are there...
  17. J

    Mod Feedback ChromatiCraft questions and suggestions

    Is there a way to add Chromaticraft loot to chests it doesn't spawn in by default, like mod dungeons, or nether fortress chests? My biggest challenge so far is finding fragments: My achievement progress and thus unveiling of resources has far outstripped my knowledge of how to use it.
  18. J

    [1.7.10] Survival industry [rotarycraft based tech]

    Please stop trying to convince me Spice of Life's default mechanic is good, because I disagree. My whole point with that post is that the option to make it affect saturation instead of hunger has all the potential positives of the default option without the incredibly annoying/reality-based...
  19. J

    [1.7.10] Survival industry [rotarycraft based tech]

    The "challenge" to get a variety of food has never really interested me. I can do so, and do make recipes I like "irl" from Harvestcraft in game as a kind of roleplaying, but being forced to take up a bunch of inventory space with food, and especially starving early game because my survival...
  20. J

    [1.7.10] Survival industry [rotarycraft based tech]

    Here's another little modification I made to the modpack that maybe other people would be interested in: I hate Spice of Life, and normally turn it off, because dying of hunger while having huge food stores is very irritating. This time, I instead went into its config options, and discovered...