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    [1.7.10] Arch-Mage Craft - Masters of Magic

    By the way if TimeLife sees this, there is an infernal wither in the forest somewhat near your house, that is at around y 550
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    The server seems to be having MAJOR lag issues from this boss wither battle. is there a way to disable infernal withers by any chance, because this infernal wither seems to be causing tons of lag issues.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    The server crashed while I was killing wither skeletons with the axe of the skulltaker. Something blew up then the server crashed not a moment after. I was doing this for about 10 minutes previously so I do not know what changed. Unfortunately it is midnight in England and I somewhat doubt that...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I had enchanted void thaumturgist's robes. After the update I no longer have them, even though they are still clearly in the game. But I have checked and they are not in any of my chests either. EDIT: Wait was there a role back? Ignore the last edit. I still have my sword which I made after I...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Either way, I will be looking forward to the update of the server.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Since you are updating the pack, does that mean you will be updating most of the mods along with it?
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I know it was a troll, but I didn't know about the second part. But I know that I am posting a lot on the forum lately, but when I was trying to make the Void Hood or whatever it is called, the infusion altar would not take the goggles of revealing and continued to suck up more essentia until I...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I know there is a feature in Mystcraft that if you kill direwolf20 or Soaryn in one of those dimensions, that the instability stops for a bit. I know this may sound weird, but is it possible to make it so if you kill anyone in one of the ages it temporarily removes instability? Because I'm not...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    All of us except Giuseppide are out of the dimension. SO when Giuseppide gets on, he may be freaking out
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Never mind. We got ourselves out with a spell from witchery. Tormentium.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Oh and also Giusepide. Valeriotor tried using his account to save us. It didnt work
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    This is technically a bug, but I am not sure if you will exempt us from our "prison" because of it. Valeriotor and Forger101 were trapped in the Spa Day age (the one with the purifying liquid) and Forger, with the linking book, had died and couldn't get it back. When they asked me to throw one...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Somebody else told me a different solution for breaking the mage lights from Ars Magica 2. If you have a dig spell, they break the mage lights without them coming back. Cheaper than the wand of equal trade, and it gives you mana experience too.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    I personally love magic mods much more than any tech mods. And I am so glad that the main mods are Thaumcraft, blood magic, ars magica, and witchery. They just so happen to be a few of my favorite magic mods!