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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I miss redpower tubes ... those were idiot proof, almost.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ill give it a shot and let you know if it improves the issue.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ive been using barrels/ducts on my farm, i usually have at least 1 tube on my tree farm stuffed, plus the output to my power generators usually gums up. Could this be being caused by my being cheap and using levers instead of pneumatic servos?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ok, so this is something new to me, ive never had a memory issue since the botched v7 of the FTB Mindcrack pack. While i dont have any screenshots right now, because i closed the program to prevent it crashing my system, it appears this pack (or is it the game/java itself?) suffers from a...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Never liked Modular Powersuits, always seemed way too OP (i mean, even compared to the quantum armor from ic2) and it does kinda render any other armor, weapons and the jetpacks mod totally worthless. I do have to say i like the pack, moving smelteries and high ovens into the city kinda took me...
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    [1.6.4] Technicataclysm

    Tina, Talk to Tubbytoad42 on the Technic mods page; http://www.technicpack.net/modpack/details/serendipity-unlimited.178697 For their modpack they removed the dependency on the bronze age machines and reverted to ic2 casings as per 1.4.7. I can see your frustration with that segment, doing...
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    [1.6.4] Technicataclysm

    Scrapping gregtech? Guess ill be waving goodbye to the pack then. infact, if youre scrapping GT, you may as well throw anything to do with IC2 out the window tbh.
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    Update on the Future of FTB Modpacks in 1.7

    I know what you mean, and i for one actually can't help feeling slightly betrayed by TE and their RF system, while it has forced everyone to think of a new way to deal with MJ power, they've separated themselves and now seem to be on some megalomaniac fight to be the king of modpack energy, its...
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    [1.7.10][Public Pack]Capacity of the Void Modpack

    lots of mods = lots of memory used, even mine might shudder at this.
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    [1.7.10][Public Pack]Capacity of the Void Modpack

    did you manage to catch that problem with nei?
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    [1.7.10][Public Pack]Capacity of the Void Modpack

    Chisel and buildcraft tools cause a crash when attempting to get an NEI listing. Unfortunately the listed crash exceeds 30000 characters, so i cant even post it as a spoiler ... Edit: the crashes seem souly NEI centric, even vanilla items cause it to crash.
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    [1.7.10][Public Pack]Capacity of the Void Modpack

    I like what i see so far, though i think you should consider adding: Advanced Machines (ic2) Lanteacraft - Stargate mod Modular Forcefield System (MFFS)
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    [1.6.4] Technicataclysm

    http://soartex.net/texture-patcher/ Also, is anyone else unable to get a gui response from the computer cube? Or did he change it and the wiki not update? Im asking because the nuclear reactor planner from ic2 hasnt been updated to include the experimental versions, this renders the planner...
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    [1.6.4] Technicataclysm

    Nick, if what tina said dosnt work then you may have to try this: if your client crashed during the download, you may have to wipe the FTB folder in the users directory - it saves backups in the form of xml documents ... if the xml survived the download you will get an invalid pack error when...
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    [1.6.4] Technicataclysm

    Rotarycraft gave me the mother of all headaches when i last sat down to try and learn that, while the book guide was very helpful ... i never could get those railguns to work -_-
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    [1.6.4] Technicataclysm

    have you tried MFFS and WRCBE? Both very nice mods, especially the first one considering that you have ICBM in the pack, a little bit of base defense never hurt, that and they can double as nuclear reactor containment field gens.
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    [1.6.4] Technicataclysm

    Thats not hard, how many packs include gregtech ... more to the point? how many include industrialcraft anymore? No, everyone is hell-bent on force feeding thermal expansion to us these days.
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    [1.6.4] Technicataclysm

    If you want to add something that would make better use of the stargates, Mystcraft would make an excellent addition, its a mod that adds extra dimensions it would be just like taking a trip through the stargate to another planet. its a bit like magic though, it involves writing books and...
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    [1.6.4] Technicataclysm

    Yeah, the major issue for ores is that as soon as you step off of the basic dimensions, all ores are handled specifically by galacticraft, when it comes to cheese and desh, thats ok ... not that we need much tin or copper at this stage seeing as how they stepped away from using dense copper...
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    [1.6.4] Technicataclysm

    Yeah, id noticed that ... ive stopped collecting both because ive got so much tetrahedrite and cassiterite i just dont need the others. The pack is definitely spawning ores from UE & Galacticraft, GC ones are still not included in the ore dictionary switchovers for ic2/GT - but you can smash...