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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I wish hunger, dehydration, hyperthermia and health was a thing of complexity too. A lot of the food values seem off, i wish all the foods gave different amounts of different nutrients such as fat, NaCl, CHO, proteins etc So i couldn't live on candy alone.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I solved it by using Industrial Craft2 fluid tanks as buffers then some large/huge fluid pipes that extract from those buffers that are really close to the machines that need steam. You can use the smallest pipes to fill the buffers over time and the largest pipes to feed the beast with those...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thaumcraft said the charcoal transmutation is buggy though (you added this?) is it buggy?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not sure how i failed to mention the over abundance of ProjectZulu fish, they wrecked my boats quite often haha. Gonna jump to 2.0.0 immediately (after backup) ... losing all my progress though :(
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I don't know.. but i read that "tier 2" extruders can make gears more cheaply with 4 ingots instaid of Maybe only tree farms is okay for a "free" power source. trees grow with the sun so i don't get why we can't have solar panels that also uses the sun... it all boils down to the amount of...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How fast can the RC tank output steam? (i thought it was limited to like 200L/s for some reason lol... damn small copper fluid pipes)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Finally bending my first plates!! Low Voltage Early Electric Era :D Built a basic steam turbine, a basic bending machine, way to the nether, bees, thaumcraft, pam's harvest craft seeds and plants (couldn't live without, got a huge farm), huge RC tank and of course a bronze plated blast furnace...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have no problem hunting for mountains for tin.. this could be fun actually.. except that tin isn't actually more likely to be found in mountain blocks i think, more like it is just there you CAN find it.. that makes it extremely rare, because first it must be in a casserite vein chunk.. then...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeh i get that too but i wanted to use GLSL shaders with SEUS so i had to run optifine, it looked great but i had to reduce resolution and shadow quality and i still only got around 30fps :( So i stopped using GLSL shaders but still use optifine, mostly because of all the settings i guess. I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Its animations for terrain (suprise! haha) but .. stuff like steam and machines will not have animations.. i think you might not notice it even, you need to download optifine to have the option to change animation settings, there are many settings for animation (in game settings) once installed...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    To fix FPS i just turn of terrain animations in the optifine video settings. Without terrain animations: 120 fps With terrain animations: <30 fps
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm maybe i can live without binnies mod with magic bees, i don't want to deal with the logs right now, but i'll raise my hand and say there is an issue :) I should get a tree farm going.. it seems to be the most basic thing except for regular food farms that we make, but i have NEVER made a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ahhh.. so all the ore grains from bees will be gone? that is a bit sad because that was kinda what i was aiming for.. hmmm will we get "ore" bees from this other mod? tree breeding and butterflies i'm completely lost but i at least want ore bees, why else bees? (unless rubber, fuel etc).
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well i'm not exactly sure what binnis mod gave us, was it the genetics for bees? well at least there will be an alternative and an option to enable it again.. but most importantly: YAY for shorter loading times! :D
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm not sure but don't you have a creative world to test things out on? Try making one, i couldn't go without it lol. But redstone in a battery? i think gregtech batteries runs on mercury, some sort of acid, lithium and something else, maybe it is just the wrong fuel to put in the battery...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Haha thats nice i'm guessing patreon is only for donors or something? premium items etc. I think patreon stuff could be extra slots for "trade stations" aka: wooden chests selling stuff on a server or something, special capes and decorative blocks, never go pay2win :) Maybe some extra tickets...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That makes me wonder if there a use for oil or fuel with gregtech machines, or is it just for BC/IC2? because i see all this oil everywhere in the oceans and thinking about how it perhaps only generates MJ/RF power makes me a bit sad >.<
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I see, you need 4 times the usual generators to power forestry machines heh, makes sense :)