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    [1.7.10] Death's Hardcore Pack

    Hmm did this but not noticing any difference. I also changed something in MSI Afterburner limiting the fps of javaw.exe from 40 to 60 and so far I've not had fps issues so far. Only issue still remaining is with the minecraft crafting table becoming less and less responsive. It seems to start...
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    [1.7.10] Death's Hardcore Pack

    Well I tried using that xu_killmobs and it didn't help at all. Around 92 mobs were killed though. Didn't manage to try xu_killliving as my client froze shortly after when I tried accessing my crafting table multiple times. I got a feeling it's not a fps issue. It seems to be more of a...
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    [1.7.10] Death's Hardcore Pack

    I remember other mod packs closing down when I had Java 8. I had to install Java 7 next to it and tweak a setting in the FTB launcher to make it use Java 7. Any chance that's the cause?
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    [1.7.10] Death's Hardcore Pack

    Didn't drop fps big time so far so I couldn't try that command optimally. Even if I did I didn't quite notice a change. I did try it a few times when I had huge block lag and client freezes but that didn't help at all either. Will try to play around a bit more. Getting curious what the possible...
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    [1.7.10] Death's Hardcore Pack

    Started a new world and at the first night my fps was dropping a bit again but not as terrible as the last 2 worlds. But I did notice I had F7 enabled somehow during the night by accident which caused some fps loss yet not as severe as before. It wasn't enabled since the start though but fps...
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    [1.7.10] Death's Hardcore Pack

    Yes, I am on 1.5.1. It seems you know the cause right now or? /edit Made a void world with a descent sized platform. I let it fill up with mobs but had no fps issues with 80-90 mobs rendered non stop though it was still a void world. Either the issue is a specific mob or something completely...
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    [1.7.10] Death's Hardcore Pack

    After toggling off achievement fireworks my fps still drops to 3-5 for god knows which reason. If I look up to the sky it's roughly fine but when I go down rendering the world with 15 entities hell breaks loose and my fps remains around 3-5. I wait a little in the hope it goes back stable but no...
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    [1.7.10] Death's Hardcore Pack

    There's indeed more required than those easy flowers, that's true. I guess it's okai to make those not too rare then and leave it like this for now. I just remember in TPPI mod pack I had to make tons of mystcraft ages to get a few flower to make one spell. Having them available here through...
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    [1.7.10] Death's Hardcore Pack

    I haven't played much yet and didn't start with AM2 just yet either but I noticed by just mowing some grass that I was getting quite a bunch of the required flowers for AM2. Am I being lucky or are the chances pretty high? I can't find the odds in the config files anywhere but if I weren't lucky...
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    [1.7.10] Death's Hardcore Pack

    Cheers.
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    [1.7.10] Death's Hardcore Pack

    Gave the pack a try now but my PC couldn't handle it too well. First time I tried FastCraft and that did the job. But now it seems my client goes all unresponsive and locks up every time those fireworks show up after getting an achievement. I tried searching a bit but could not find yet which...
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    [1.7.10] Death's Hardcore Pack

    After a quick test it seems it does not create source blocks so it's all good. It just flows from higher to lower depending on how you let it flow. Here's some screenshots. http://imgur.com/a/K0wdE
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    [1.7.10] Death's Hardcore Pack

    Took a peek in the pack with creative mode and so far I like what I saw except lava creating lava source blocks when flowing in some way. I didn't figure out yet if it's source blocks moving lower or if it's actually creating more lava. If there's a config for this I can change I'd love to have...
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    [1.7.10] Death's Hardcore Pack

    A pack like madpack you say? With magic mods I enjoy? This is going on my try-out list.
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    Mage Quest's Feedback and Discussion thread

    AS2 is Aggrarian Skies 2. I saw you can keep doing other quests when I checked out the layout with the book in edit mode. But I would have to edit some quests or start a new world to explore the guiding quests for the other magic mods. That's turning me off badly.
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    Mage Quest's Feedback and Discussion thread

    Eh I understand your decision completely but sadly it makes me not want to try this pack anymore despite having waited for a long time now. I was hoping this pack would combine all the magic mods together in multiple quest lines instead of just following a quest line for 1 mod and stick with it...