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  1. Z

    FTB launcher performance issues

    I have noticed the java process the FTB launcher is running under sometimes goes crazy and burns all the CPU time it can along with memory up to the max allowed. At that point I can kill the FTB client and it solves the performance problem. The minecraft instance runs perfectly fine then as it...
  2. Z

    [LISTED][1.7.10]BlastOff! [Hardcore/EasyCore, HQM][170++Quests] version 1.3.3STABLE

    Since the upgrade (existing world created in the last version) I am having water source blocks disappear. Not sure what is causing it. I started a farm and placed a water block and it was gone all the sudden - I did not pick it up because I have no salt water in my inventory. The farmland...
  3. Z

    [1.7.10] Material Energy^4

    Well it can decompose a bucket of "carbon" and the machine has a tank on it. So presumably it should be able to decompose the same carbon from the tank. It is definitely not worth the energy to fill and decompose and synthesize and recraft the iron into buckets hundreds of times for the paltry...
  4. Z

    [1.7.10] Material Energy^4

    The chemical drums (carbon in this case) do not seem to work.. It can be pumped into the decomposer and fills the tank in the machine but the machine does not actually do anything with it. Considering the conversion rate of liquid chemicals (1 bucket = half of a charcoal) I'm not sure it is...
  5. Z

    [1.7.10] Material Energy^4

    I made a bow recently but it wouldn't craft with a Vulcanite Large Plate - Bone or Alumite worked fine though. So it seems to be somewhat restrictive in terms of materials you can use.
  6. Z

    [1.7.10] Material Energy^4

    What will become of the poor ores? Are they turning into normal ores? Or something else? I assume any nuggets of things that are not normally nuggetable (redstone, emeralds, etc) you have in your inventory will be gone after the update. I never had a problem with the poor ores - they are kind of...
  7. Z

    [1.7.10] Material Energy^4

    I think that the cursed earth is gives mobs that spawn in on it some kind of speed buff or something - not sure - but the tiny patches of cursed earth in the rotunda had a bunch of speed buffed mobs coming out of it too (though not as stupid fast as the fallen knights). And there is cursed earth...
  8. Z

    [1.7.10] Material Energy^4

    So anybody get to the point yet where they need the inscriber press plate? I haven't seen a playthrough on youtube that is that far along and haven't been able to find it yet. I have been stuck on this for a week. When/where do I get it? It is kind of a drag to have a completely full ME system...
  9. Z

    [1.7.10] Material Energy^4

    Like others have said you have to push the button again to save the data back to the spatial drive before trying to load another area. I found this out the hard way on ME3. FunshineX in his series removed the item transfer pipes from under/behind the machine that move the drive back to the input...
  10. Z

    [1.7.10] Material Energy^4

    I know using an item transfer node to get stuff out works because that is what I am using - I couldn't get the enderIO item conduits to pull stuff out of the mekhanism machines either - that is what I use for everything else pretty much.
  11. Z

    [1.7.10] Material Energy^4

    I can confirm this - here is one with 81 million RF in it - at -5%. Something is overflowing somewhere in the calculation of the percentages but it seems to be a display only issue - doesn't affect anything functional.
  12. Z

    [1.7.10] Material Energy^4

    That is a good tip - didn't realize the multimeter interacted with the caches like that. Don't even have to make the multimeter since you get one early on. Is anyone able to give me a hint as to where I get the inscriber plate I need to make processors for AE? Is it a quest reward or in a chest...
  13. Z

    [1.7.10] Material Energy^4

    Yea I definitely noticed the crazy power requirements - but I guess it does give you a good reason to rework and upgrade the reactor and to upgrade your energy conduits. I just moved the rods that were already there into a much more efficient pattern and added another rod and cryotheum - making...
  14. Z

    [1.7.10] Material Energy^4

    Yea it is pretty rough starting out with AE2 in general now - not a simple task to make storage cells any more - once I get the stuff I need to do it. I don't have the plate yet. and once the drives start to fill you are left with double wooden chests for storage (it has been a while since I...
  15. Z

    [1.7.10] Material Energy^4

    NEI seems to be in permanent cheat mode for me with this pack. I have it set to "Recipe Mode" in NEI settings and I am in /gamemode s (single player world) - but whenever I click on items in NEI it is giving me a stack of the item instead of showing me the recipe. I haven't seen that before...
  16. Z

    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    Yea the tiny hitbox thing sounds about right - that's why it was pretty much impossible to hit in creative - the only way I could ever find the hitbox is if the spider was aggroed and attacking me. Anyway I disabled the hungry mobs (all of them) and started over with a new world. I am getting...
  17. Z

    [1.7.10] ImpactFlux Modpack - Version 1.0.0 [HQM, 400+ Quests, Hardcore]

    I just had a weird giant "hungry spider" spawn and pretty much ruin my game - he spawned randomly on level 2 of a dungeon and is stuck in the ceiling because he is so huge and every time he hits me he takes an item - from hotbar/inventory/or armor. He has all my tools now, and my bag of holding...
  18. Z

    [1.6.4] Material Energy^3 [JamPacked] [HQM] [CTM] [Beta]

    Are the flying spiders all over the nether supposed to kill you in one hit from full health and almost full armor or is that a bug? How are you supposed to deal with them? Other than try to totally avoid them and tunnel everywhere. I have been working on that quest which has me going over 1km...
  19. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    How did you automate the shut off to avoid explosions? I might just need the big pipes because the pressure differential in the system is huge which is problematic for any shutoff. Now that I have a 5x5x5 pressure chamber I will have 0.5 bars in the pressure chamber and be at 4.5+ bars at the...
  20. Z

    Pneumaticcraft automatic control with vanilla redstone ideas

    The signal has to be inverted to work. That is the reason for the not gate. If you run the signal straight into the compressor it will just keep running until it blows up 100% of the time. And it will never turn on in the first place. That meter generates a redstone signal proportional to the...