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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Dosnt GT have a hand in this too? Or was that V4.0?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So, you can still take a shortcut and use ic2 power gens, as long as you connect via a GT transformer? Are the inputs and outputs as "slap-you-in-the-face" obvious as ic2's transformer blocks?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Apparently Greg decided that he didn't like the way ic2 was taking its power distribution system iirc, so he scrapped the ic2 integration where power is concerned. As far as i know, you can no longer connect any ic2 machine to a GT power network, which id hazard a guess is why its not called...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Jason McRay i got a crash when i opened the thaumcraft research gui, the error i got is too big to fit in a single post... ive clipped more than half of it off because the rest seems to be system specs. All i can personally tell is that its thaumcrafts research gui, beyond that my experience...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I highlighted either what is a mistake, or you actually meant that and have really filled a gas turbine with steam :p Edit: also, wtf with the furious zombies? they can walk through solid objects?! Editofanedit: It has been my experience also, that Iron Ore tends to spawn in those clustered...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Edit: Disregard my initial post on this comment. Woah, nevermind ... after the, no word of a lie ... LONGEST load screen ive ever had, it finally finished and loaded in, it may of been corruption on the ftb files, so i redownloaded them and after waiting since 16:45 (it was 16:55 when it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And i'm going to say it once more myself: it.didn't.bloody.well.work. kapish? For a complete rundown: Attempt 1: deleted requested folder, moved saves ofc, attempted to redownload pack - launch, hits same point, crashes. Attempt 2: See above. Attempt 3: See above, but deleted version folder to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This is what i got on an attempt to scale back a version, btw. Edit: Nope, still crashes with the same error.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, i updated the pack and now i get this: Edit: Well, f*ck ... posted pretty much at the same time with the same error ...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you do some digging, you'll find that this isnt just happening on 1.7.2 - alot of users are getting it on crash landing for 1.6.4 too, ive experienced this issue with any pack ive played on FTB recently apart from ME^3 and Technicataclysm, and the old 1.4.7 Mindcrack Pack. Some people blame...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i wiped my ftb overnight and reinstalled everything, so far the memory leak is stopping at around 3.4GB, which is closer to what i set it to ... debug screen still only peaks at 2gb though. I have to say that im having issues finding any kind of minerals beyond smalls, mainly because i keep...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    ive found that to clean the issue you actually have to reboot, it might be something to do with java creating a stale environment for itself? im still using v7u67 considering that FTB wont play nice with java 8u20. The issue does come back in time, but at least you have a little while before it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have to say, i started this pack and saw the new GregTech ... my first thoughts were "what the actual f*ck?!" I guess hes going stand alone now, but the weird part is ... im also enjoying this, boy am i masochistic, do i need help? lol. (j/k, but it is fun) Ive found plenty of goodies in the...
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    Version 1.4.5 FINAL - Mysterious Book O'Tech [1.6.4] {Tech/GregTech} {RPG} {HQM/Quest} {Hardcore}

    YAY! A GT PACK!!! I was using Serendipity Unlimited on technic (which has cropped up here too), but they removed GT when they hopped over to 1.7.x :( The bronze machines are a little annoying, but in a way GT is encouraging you to go out and do some friggin' diggin' instead of inheriting stiff...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So thats what i was doing wrong? My stubbornness has been the death of me again! :P j/k, but i did learn everything i know about SFM and PC from this modpack :P
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Gaming on Caffeine added galacticraft to the pack. He went all roleplay and is using GC as his final hop to his next series i guess.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    you guys found the whitezone! :P I couldnt be arsed setting up an automated UV/Etching - not if there was a machine that did it for me, no matter how grindy and frustrating it was to make it, and yes ... the assey line does UV and Etch the pcb for you.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yeah, ive been being very British today, fish and chips and lots of tea (in minecraft i mean) :P
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    i did manage to get a vanilla potato today, on probably my 9000th zombie kill so he didnt remove them, he just drastically reduced the drop rates. Nether Wart comes from soulsand, its about a 5% drop rate ... so its not as bad as trying to get cobalt :P if it helps, tinkers construct weapons...