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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    After advancing in bees a bit more I realized that with Diamond Combs you do want to process diamond ore through the sifter. So there's that. Bees are pretty great for boosting ore production once you get to the advanced material types! IC2 crops are just as good for some materials but I...
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Converting diamond ore into vanilla diamond ore then mining it with a fortune pick is the best way to get diamonds. When you use the sifter, you get a bunch of diamond dust alongside the solid diamonds, which could be converted into gems via the implosion compressor but in the end you get about...
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What the heck is with the "research result" data stick in the QuantumSuit recipe? edit: also lol at the mining laser requiring an Exquisite Diamond. Nobody's ever gonna make that thing! You can't create Exquisite Diamonds, they're a 3% chance per purified diamond ore you put through the...
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There are ways to increase efficiency of rubber production and consumption. The best way to produce rubber is via the Chemical Reactor, and the best way to use rubber is in liquid form via an Assembler. Or was there a better way of producing rubber? The Chemical Reactor's recipe is good...
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It's 125 per 200. So, 62.5% of the biogas is used in the heater.
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Solid/fluid canner is definitely optimal for producing biomass. The advantage of using the fermenter and fluid heat generator combo is that the efficiency can never get worse no matter how bad your cable loss/turbine efficiency is, because it uses biogas to produce biogas, not EU. If you take...
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So uh, I've pretty much confirmed by now that Nether bee mutations do not happen in a Hell Emulation industrial apiary, despite the new Forestry code. It also looks like the Icy and Glacial bee mutations are impossible. I have a Magic Apiary with a Vis Booster on it in a spot where I changed...
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, I know about that. That is not the case, however. Searching for "grinding ball" when holding shift only displays the dark steel rounds, and SAG Mill recipes only display the dark steel rounds as being used. So it's the only type currently usable, which I must assume is an error. That...
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Wait, what? I can't turn my quicksilver back into mercury anymore. I've been using the IC2 Fermenter and Fluid Heat Generator combo to produce biogas. You do need a Solid Heat Generator to kickstart the Fermenter, though.
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is dark steel really supposed to be the only grinding ball for the SAG mill now?
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Macerating/Pulverizing Cassiterite Clusters gives you tin dust. It should give you cassiterite dust!
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The reward bags seem to be heavily weighted to rewards near the start of the list, despite having even weights for rewards in the json file. Is there some kind of bug in the code?
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I got my brewer working, and you don't make dark beer by fermenting beer. Maybe gregtech brewing changed or something, but now dark beer is made by fermenting hops juice while regular beer is made by fermenting wheaty hops juice.
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My Brewing Machine is acting weird. I put in a valid recipe and it takes like 20 seconds for it to start working.
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Should that really be so surprising? Adventure mode doesn't let you place blocks.
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Last time I tried to use Better Questing it was maddening to try to cheat through it since the only way to cheat was through the command line and you had to get each quest ID individually from the json file. It was terrible.
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I tried to find the 3x3 chunk grid and it didn't work out. Half the ore veins are centered on a chunk boundary instead of the middle of a 3x3 square, and they don't line up with eachother. That said, if you follow a 3x3 grid pattern, the furthest away you can be from the center of an ore vein...
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    ...how do I get Dragon Blood for the Fiery Blood infusion? I did some IC2 brewing and got Dragonblood with no modifiers, which is what I expected I'd need, but it's in a stone ic2 mug, not the gregtech bottle required for the infusion. I cannot get it out of the mug via a fluid extractor.
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I haven't had any trouble with HQM. I did just notice that Steelleaf got nullified though. That's rather important too. edit: Oh, someone else pointed that out already. Looks like all the Thaumcraft-exclusive materials got nullified. Steelleaf, Knightmetal, Fiery Steel, Fiery Blood, Astral...
  20. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Looks like Vinteum got nullified just like Lanthanum. Unlike Lanthanum, Vinteum is very useful and important in this modpack! Oddly, you can still use it in its current state, according to NEI. Gregtech just doesn't know what it is.