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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Potential Exploit around sand? Can easily convert Red Sand to normal sand by Spamming an oyster
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    [1.7.10] Material Energy^4

    Along with (removal) automation with SFM, I use Autonomous activators to place and break the crystals… One thing to note is the interaction automatically places the crystal "high", so stack your autonomous activators stacked, with the placing unit below the Hammering one. Additionally, as...
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    [1.7.10] Material Energy^4

    Or you can just unbind those keys and not use it?
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    [1.7.10] Material Energy^4

    Same thing here.
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    [1.7.10] Material Energy^4

    In this pack I have noticed that end stone > Ender-cores… I have a garden of 16, when I clear them, those planted on end stone grow faster. My single Ender-core is usually one of the last three to mature...
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    [1.7.10] Material Energy^4

    Yes! Actual growth on the Fluxed Crystals! Some of you MAY need to tear the whole thing down and rebuild it.. I had to do that as well. Powering the soil helped, Light is good, but Automation Upgrade not seeming to function...
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    A (hopefully) simple Big Reactors question

    As I said above, I'm not new to Big Reactors… I successfully built a 3 turbine active-cooled reactor system in the past, it is not behaving as I expect in this pack… That being said... Fighting with PRC I managed to get the reactor to dump the cyanite!! Setting second PRC function "Randomizer...
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    A (hopefully) simple Big Reactors question

    As I posted about 30 sec before you did, I cannot toggle the Auto-Eject option
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    A (hopefully) simple Big Reactors question

    Additionally, I cannot select the option to NOT automatically eject waste. It seems to be locked into "Automatically eject" (which it doesn't do)
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    A (hopefully) simple Big Reactors question

    Sorry to Necro this thread, but I'm having a similar set of issues that the above suggestions have not resolved. My reactor WILL NOT eject cyanite ingots. Not manually, not automatically, not ever. I'm running the DIrewolf20 1.7.10 FTB Pack (1.0.2 build) on an OSx server I built a 7x7x7...
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    How to show book name above book/stand (Mystcraft)

    Just in case anyone else stumbles on this thread looking for an answer… The .cfg setting: (B: options.renderlabels=true) must be set on BOTH the server and the Client for it to properly render…
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    Magma crucible for Direwolf20 1.7 no recipe?

    Wow… <-- blind… Thanks!
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    Magma crucible for Direwolf20 1.7 no recipe?

    No mistake… in NEI the same item is listed on both sides of the recipe :
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    Magma crucible for Direwolf20 1.7 no recipe?

    I am finding this problem as well… Running 1.0.2 on a server. the recipe requires Magma Crucible (basic) along with the rest to produce Magma Crucible (basic) All of the Thermal Expansion recipes require the (basic)Unit as component to build the (basic)Unit… I'm guessing that this is fixed in...
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    Problem New, clean, DW20 1.7.10 install

    Problem solved 1. Updated OSx to Yosemite 2. This forced Java Update to JDK
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    Problem New, clean, DW20 1.7.10 install

    Doing a clean, unaltered install on a MacMini Server: OSx, 16GB Ram, 2.5GHz core i5 FTBServer-1.7.10-1231 Nothing modified. I have run a server on this machine before with no difficulty, but it was over a year ago... thus the new install Initial ServerStart.sh run and every attempt since...
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    Unifier did not fix it. Dumps same thing out that went in.
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    Nope, coming out of the Harvester the wrong name. will not join a barrel with the correct one
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    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    I have a Bloodwood tree being harvested and shearing leaves.. What the harvester gives me is "block.leaves..name 3258:10" These fail to convert to dirt as they will not allow themselves in a barrel to compost, if I shear the trees be hand I get Bloodleaves 3258:2
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    Breeder/Chronotyper/Grinder issue?

    My apologies, I was not after shots in the dark. I was mostly wondering if there was some known glitch I didn't find in my search for the answer. I tried adding a new (additional) breeding pen that dumped into the same nursery. For some reason that worked like a champ. both breeding pens have...