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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I don't think clicking 'Launch' every 10 minutes is gonna get it done faster, but it couldn't hurt! *click, click, click*
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm having troubles downloading version 2.1.1. When I do, it just launches minecraft instead of downloading InfiTech. Anyone ideas what is going on?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I wish I had experience with the charged node mechanic, but I have a fetish for hardcore worlds. I pretty much never make it that far since I'm still learning GregTech. That being said, Thaumcraft has always been my favorite mod and I can't wait to try it out.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My desire to update all the mods in the pack to the latest version is getting tempered by my desire to be lazy. I don't know how mod authors keep up with them all.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You have to set the version to 2.1.0 manually. It's not the recommended version yet. :) EDIT: I don't actually know what mod adds the bugs.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    In the new pack, when you clear grass or leaves, it has a random chance to spawn bugs like beetles or centipedes. :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    [Feedback for 2.1.0] I really suppose this is a personal preference thing. The bug generation when clearing grass/leaves seems pretty high. It was fun at first, but man... loads of bugs.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I didn't know about the IC2 resin. I think that might be my best option in my current world, since I already have a small farm. Thanks!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok, lighting... how do I do it? I'm just not finding enough coal to make a decent number of torches. Lignite coal doesn't seem to have any early game use. I can't make charcoal with logs... I'm sort of at a loss. My current way of getting coal is to kill the melee skeletons.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there a way to prevent Red Rock Brick from spawning in the Mountain Ridge biome? I'm not sure if it's supposed to spawn naturally, but it doesn't look right with the rest of the biome.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Fair enough :)
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Unimportant question. Why the name Dark Trilogy? I get the trilogy part...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    ...and Thaumcraft just updated! It must be tough for mod pack creators to keep everything up-to-date. Thanks for your hard work, tfox83!
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    Thanks, Darkmagi!
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I would also like to chime in and say adding an option to turn off fireworks would be a good thing.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    I just thought I should report it here, since I'm using the latest version (1.0.6) of TDT pack and the issue doesn't happen with just Thaumcraft. If it's some config charge or custom mod (like the one TDT uses) then there is nothing Azanor (Thaumcraft author) could do about it. I don't think...
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    [BUG] Cannot scan Oak logs with a thaumometer.
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    [1.7.10] The Dark Trilogy [PUBLIC BETA]

    How do I remove the fireworks on obtaining an achievement? EDIT: Also, when I try to draw from a node with my thaumcraft wand, it repeatedly does the first second of the animation over and over. Known issue?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So, with the MineChem Issues, can I just disable MineChem in the current version of the pack as a workaround? is there anything dependent on it?