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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Started playing again after a long hiatus. I thought I got lucky with the best spawn. Mesa, desert, swamp, extreme hills all converging on pyramid with a large tin vein close by. Nothing could stop me from building a giant factory base... ...no chalcopyrite ...no chalcopyrite anywhere...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm having this rather frustrating issue currently where my industrial steam engines are producing more power than they can output and overheating. I have tried both wooden and emerald kinesis pipes and for some reason the power builds up in machine and doesn't fully enter the pipes! It's...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was considering going nitro diesel till I discovered this. Would would be the best way to automate enderpearl farming in this pack? I'm at the MV+ stage with fair progression in Thuamcraft but no EnderIO besides conduits... Last time I played I used a mod farm with extra utils spikes and...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    So that bug with the pigs is even worse than I thought. All pigs have converted to baby pigs now and won't grow up...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I just had a very strange bug with breeding animals. I had 4 pigs. 1 male and 3 female. The three females became pregnant. However instead of giving birth to baby piglets the adult pigs all turned into babies... Now I have 4 baby pigs. 3 of which are pregnant... My best guess is that...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Is it down already? Did I miss it?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Don't recall him but I may have set a Naga or two free... Do they ever respawn after they die?
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I have had no issue downloading the new version and am playing it right now! The pack runs great though I had some lag issues that seem to have abated when I disabled better foliage...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Just saw this and got really excited. Can't wait for this to hit the launcher! I would very much like to play on a public server as well.
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    If we were to update TFC and forge ourselves for version 0.0.13 would you expect that we'd run into any issue in single player?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have a few questions about certain GT materials I can't figure out what to do with. 1)Is there any use for thorium? I don't see a recipe for the thorium cells and I have 1000's of piles of dust now and can't figure out what to do with it. Should I just go ahead and make myself some thorium...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks that's working well! I'm going to aim for some clay bees I think.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Will this affect current worlds? I don't want to end up with biome generation seams all over my landscape. If so what do I need to do to prevent this from happening? Railcraft tanks don't have "covers". Assuming you meant valve, is it placed on the bottom two layers of the tank? You can...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nah, a golem farm would work just as well (even better) for my diesel production as the apatite/energy hungry forestry multi-farm I'm using. The golem tree farms are just far too over power as you've said. For this play through I'm trying to stay within the spirit of Gregtech, which I feel...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As far as I can tell it will only take items from your armor slots and completely ignores tools. I don't know the full complement of wearable electric items. Maybe LV and MV lappacs then? Yes! I can't wait to do galacticraft :) I no longer feel that steam power is worth it. I used to be...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I guess that would make LV and MV lockers completely useless since there's no armor at those voltages... Hmmm I'll make a HV one and check.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So I can't for the life of me get a MV Gregtech armor locker to charge my nano suit. I've connected the cable at the back like you're supposed to but it doesn't charge... Is there something additional that I need to do?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually it's mostly for building purposes. I've developed a liking to the gregtech concrete blocks that require clay dust to produce. I want to make them en mass. Thanks for pointing out the Thaumcraft way. That should be really easy.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there any route you use to get all that clay? I can't find a clay containing (or desert) biome for the life of me. I'm actually starting to consider doing IC2 crops->plantball->dirt->centrifuge to clay to get more clay dust as I've raided almost every river and pond in a reasonable...