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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I dont think the problem being the spawn rate but instead the fact that they dont despawn! Even with a low spawn rate, with time, their number will grow since they dont despawn. And... there is a lot of caves below beachs and oceans for them to spawn.... I disabled AM2/Special mobs/infernal mobs...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yep, was gonna say the same. Runned opis... 300 dryads, always!!! Kill them all aand now I have 600 squids... :(
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Is just me or tainted/infernal/AM2 mobs not despawning normally? I can just go very far away and when I am back I have the same dryads/tainted creepers on the same spot. I have the same 3 infernal creepers stuck inside a well for 4/5 real days now and my base is like 100 blocks away from them...
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    [ 1.7.10 ] SIEGED [ JamPacked2 ] [ HQM | Reikas ]

    And you should really calm down with the caps lock.... Also, the loading screen updating with messages is a new feature from the new versions of Forge and I dont think this version is a recommended version yet. So... dont come here screaming and demanding for new beta features making it look...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    This is forbidden but... there is no one else to see it, so.... f#%k it :P Join that with something like, oh shit, demons are nasty and that is why it was forbidden when summoning them :)
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    Blood N Bones [Hardcore Survival]

    I am pretty sure we will have enough of 'brutal stuff' to deal with!!
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I mean, a mod that just let normal world generation occur and then after the chunk is generated, change the chunk biome to tainted biome. Might not be to hard... Maybe some modder might do it if you ask nicely :)
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    It would be awesome if some mod had an option to convert land on world generation, so normal biomes could be generated and then converted to tainted biome and we would get montains/deserts and other kind of world generation. Currently, generating tainted biomes only gives you plains tainted and...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    As far as I know, The ring of Chordata does not use mana...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    Yeah... I finally understood how you made it. I tried removing the meta but... it crashes on load since its missing the parameter... You will probably need to report the issue with the mod dev. Omitting the meta tag should just make the item detection ignore meta. Forcing a meta is kinda stupid....
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Just dont forget to nerf the mana cookies from Botania, if you havent done it already!
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    @Biochao did anything changed from 0.1 to 0.1.1 in the map? I just created a new game in 0.1.1 and I dont get any poison effects as long I have the helmet with me. My world, created in 0.1, I always get poison effects as soon I leave the base area. Even more funny, in my old world, I had cut...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I would say give us BM "Available later(requires advancement in all schools of magic) AND nerfed". But by nerfed I mean nerfed to the ground so you cant do shit with the normal BM. Make BM shiny with is spell systems and reagents and all that stuff that no one knows how it works. That is, if you...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    This pack hates me!!! New world... start to make a new base near the shore on the ocean... Notice a floating sand block moving around... Ungry node just 30 blocks away from me!!!! 2 - harvest a good bunch of them at the beggining. Make a mob system so you can have bones. Make the floral stuff...
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    [1.7.10][Beta][HQM] Jovian - Custom Ores, Mob Drops, and More

    That does not work! I always get withered or poisoned with the Dark Helm!
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    The current way beach/river/oceans are working kinda defeats the concept of surviving the taint. You could do something like Iskandar did and convert ALL biomes to taited or.... you could change the lore a little and accomodate situation. Like, taint is taking over the whole land(not world...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Or desert or beach or river or oceans... It stops spreading and the flux and with time it evaporates... That is what is happening on my old world and it kinda its saving himself and defeates the purpose of me trying to save it... The funny thing is before the update, those biomes were not...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Due the new map generation, I have a huge line of deep ocean all around my generated chunks... I will just do some 'witchery voodoo'(a.k.a NBT hacking) to create a new map and keep all my current progress and items. But before that, I am just checking some stuff that I noticed on my old...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Kinda love the new changes. Pam's without hunger overall only makes sense in 'creative' packs where you make nice food for the sake of making it. On a challenging pack, why should we bother making better food if a bread does it nicely? So, a very welcoming change. Now... this is going to look...