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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I don't recall exactly, but there may have been a furnace recipe to get 1 crystal from 1 ore. Not worth it, since if you use an autoclave you get 3 crystals for one ore on average, and if you use the chemical reactor (?) recipe with sodium dust - which isn't all that hard to come by - you get...
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    Best energy sources?

    That sounds cool, but what is a mana flux field?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oddly enough, once you have a method to get the skulls reliably, semi-automatic Wither farming should not be too difficult in this pack, with the Wither-proof glass you find in the BluePower volcanoes and the block placing machines of several mods. In fact, in my opinion the glass makes things a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Given that Logistics Pipes appears to have undergone a significant upgrade since I used it last, I'd do it like this: Set up autocrafting with an ME network and keep one set of fuel rods in an ME interface with a crafting card. Connect a provider logistics pipe to the interface and an upgraded...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Meanwhile, the design you posted first is rock-stable. I was afraid it would take me a lot of fiddling around with the cooling elements to get this to high heat and stable, but it's really simple. Didn't take me more than a minute or two. Did you find a way to automate exchanging of the rods? As...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The power requirements for all GT machines vary by recipe. Check the recipes on a macerator you've built (click on the arrow). Also, power use depends on the machine's level. An advanced macerator operates twice as fast and uses twice the total power for an operation, so that's four times the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sort of. See this article for the real-world version. It's inefficient and its output is low, but it generates power passively and it can last decades in the real world, which translates into "forever" in the context of modded Minecraft.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    And not enough for some other people. So what? I'm beginning to resent these insinuations. We're all posting from our respective viewpoints here, and I am going from the assumption that my viewpoint doesn't count more or less than anyone else's. I was pointing out that the RTGs are NOT easy to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am already not creating more than one of these clusters because mining for another 6000 iron does not appeal. Conundrum enough I say.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yep, I'm doing that as well. Even more, I cheat the chunkloaders in, always. I think a technical issue should not interfere with world simulation. At all. I recall the time when chunkloaders could be crafted with four iron ingots. I guess they made them expensive because people would overuse...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am very much aware of that. Do you know why I went up the wall at the suggestion to increase the Plutonium cost of the RTG fuel by 9? Because there is no way at all to reduce the resulting grind. It's just a lot more prospecting and nothing else. Did I mention that's boring? If the suggestion...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Toned down? I am running 16 coke ovens, one 36 LP boiler and a second 12 LP boiler, a TC automated alchemy alumentum machine, several GT LV crafting machines, a turbine worth several hundred steel ingots and some smaller stuff in order to generate 200 EU/t. I really don't think that needs toning...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'd put it the other way round. GT power generation is underpowered.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The thing is, balance is a matter of perception beyond a certain point. I value renewable power generation, you do not, but I do not see why "You [generic you] don't like it" must result in "I can't have it," if there is no reasonably objective method of determining balance. You once said the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It would be hard to justify that for a golem-run farm, don't you think? I found that tree farms scale in a linear way, but power needs increase faster. I have no motivation to spam golem tree farms for power. Only if you assume an infinite playing time. We don't play for an infinite amount of...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No, but finding the vein, that is hard. I said it's not exactly super-rare but it turns out they're rarer that I thought and I'd been lucky.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nine times as much plutonium makes this non-feasible. It's expensive enough already. As I said, you could make a Big Reactor with ten times the output from a comparable amount of materials. It's definitely enough. Also, I don't think this pack needs even more grind. You know, "Make it more...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I actually wanted to use Forestry for my tree farming. But for what do you *need* an infinite supply of trees but power? That means, if it's not feasible to use Forestry for tree farming to generate power people aren't going to use it. Also, in the early game Thaumcraft is one of the few things...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You know, posts like these make me regret I'm posting here at all. Why the HECK!!!! is people's first reaction to these things ALWAYS "Remove it!"
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    LOL. No, I don't think so, but I regret it nonetheless :P