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    Recent Events Discussion (RED) Thread

    Oh man. EE2, RP2, TC2, hng.... the nostalgia.
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    Recent Events Discussion (RED) Thread

    Looks good. Also excited Aether 2 is back and now compatible with everything and significantly less buggy.
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    Mod Feedback [0.3.0]Magitek - And now, to destroy everything

    I added some armor too. Need some feedback on the textures, particularly the Pure Armor.
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    Recent Events Discussion (RED) Thread

    I swear, anytime RP2, BTW, or Eloraam is mention, everything goes to hell. Sidenote: Why do you people change your avatars? >.> I keep seing people and going "Who's this? They're popular? How haven't I... oh he just changed his avatar".
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    Recent Events Discussion (RED) Thread

    I said pre FlowerAdult fiasco. I visited their forums a lot because I was interested in the mod. They about as nice to FTB, Technic, and Forge we were to them.
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    Recent Events Discussion (RED) Thread

    I'm not going to disagree with you, but it doesn't help that he and most of the people on his forums treat Forge the same way, even before the FlowerAdult fiasco.
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    If you're lazy and you know it clap your hands! *clap clap*

    If you're lazy and you know it clap your hands! *clap clap*
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    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Anything crafted with vanilla crafting can be adjusted with MineTweaker. Any mod crafting, such as infusion crafting, cannot. There is ModTweaker which is MineTweaker with mod crafting support for some mods.
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    Curse Client, FTB Packs and Linux

    If it's anything like Curse Voice, which looks extremely similar in design, you won't be able to hide the friends list, but you can go "invisible", or "busy" like you can do with Steam/Skype.
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    Forge and Nova

    The big thing here is the banning of the BuildCraft contributors, which doesn't make any sense. Lex is more or less right about everything else, and even Asie agrees with that. Not saying he couldn't go about it in a better way, but the basis of what he says is fair and true.
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    Recent Events Discussion (RED) Thread

    Then more power to you. I just don't like the notion that copying and modifying/reworking someone else's code is an awful thing to do. It kind of defeats the point of having source code available to the public.
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    Recent Events Discussion (RED) Thread

    You will learn it much faster if you copy and modify the code until it works, unless you somehow learn faster by just reading on how to do it. I, and I'm sure other modders do this too, will run into something I have no idea how to do, but someone else has done something similar. I'll look at...
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    Mod Feedback [0.3.0]Magitek - And now, to destroy everything

    If I do anything like that, it would be a simple block that damages anything that walks on it. I've considered mobs, but they're a real pain to code if you do anything that is extruciatingly simple.
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    Mod Feedback [0.3.0]Magitek - And now, to destroy everything

    Not under villages like I said, but they do spawn in the world and function. Everything left I plan on adding is mostly just assets and recipes. There's a few things to code but nothing major. Should have a new version out in the next week or so.
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    Mod Feedback [0.3.0]Magitek - And now, to destroy everything

    That sounds pretty good. I was thinking of having a way to create the altar and having a running cost, but also having altars spawn under village churches. They wouldn't be moveable, but they wouldn't have any upkeep costs.
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    Mod Feedback [0.3.0]Magitek - And now, to destroy everything

    In my previous post, I mentioned the dark and light versions of Purity, and how each side has it's own respective armor, tools, weapons, and materials to make them. Any ideas on a good way to get the materials? Should I use the altar that already exists and modify it, or should I have separate...