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    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    Thanks and I certainly will. Also, I might have the a stable version by this Friday.
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    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    Yes, that will be an option in the config options. You'll be able to ban a specific aspect, also a small note on the side. All infused blocks have been condensed down into a single block id. Yh, I'm not really much of an Artist when it comes to textures and the texture artist who was helping...
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    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    I think I will continue developing the mod with my own test aspects and when thaumcraft is released, then I'll start thinking out a way to get the aspects. But an idea I'm have is that use use a block called the aspect refinery, which allows you to rip chosen a aspects out of blocks/items and...
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    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    Hmm, could do. But problem is, how do you obtain the phials.
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    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    So I've just thought, with Thaumcraft 4 not having the infusion alter and therefore not having warded jars. TC4 may not have Phials included and phials was the item that use infuse the blocks with. I seem to have hit a brick wall, now I don't know for definite, but from the videos posted of TC4...
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    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    Indeed, it's with all mods really. Also on a side note, aspects that do require ticking. Will only tick every 30 world ticks.
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    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    The lag has been reduced down to the minimal. All aspects that require ticking, are the only ones that actually tick. Whereas aspects that only need to run when a Entity is nearby, will only run if a entity collides or walks over the block. Also textures have been fixed and at the moment I am...
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    [Thaumcraft Addon][1.6.2] Thaumic infusion - 0.52 | Update! (20/9/13)

    Thread will be updated soon. Please check back later. DrunkMafia. (7/10/13)
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    Whitelist Server Techiecraft | DW20 v1.1.3| Whitelist | 20 slots |

    I've been looking for a 1.5.2 Direwolf server. IGN: TheDrunkMafia
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    Windows .jar Linux: FTB Modpacks Crash on load up

    Fixed it. The Bin .jars seemed to have downloaded wrong. Anyway I replaced them now and all's good. Thanks for the help, it is extremely appreciated.
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    Windows .jar Linux: FTB Modpacks Crash on load up

    Downgraded, error still occurs.
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    Windows .jar Linux: FTB Modpacks Crash on load up

    Oh, right. No, I'm fine with using the terminal to do things. That's the main way to install most programs I use soooo. Also the LWGJL version I used is 2.90.
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    Windows .jar Linux: FTB Modpacks Crash on load up

    The files are the .so type, they came from the linux native folder in the LWGJL.zip I am using the FTB.jar launcher and not though terminal.
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    Windows .jar Linux: FTB Modpacks Crash on load up

    Disabled NEI, checked the natives all there, to make sure they were not a problem. I deleted them and put the latest linux version in there. Same error, FTB was working before. It's only till recently and I have no clue what could have caused it.
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    Windows .jar Linux: FTB Modpacks Crash on load up

    uninstalled the pre-installed java and installed the oracle java 7, but same results.
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    Windows .jar Linux: FTB Modpacks Crash on load up

    I can run vanilla Mincraft fine and I have had ubuntu 13.04 a mouth or so now. I will try un-installing one.
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    Windows .jar Linux: FTB Modpacks Crash on load up

    So just recently every time I try to load up any type of mod pack in the newest version of the ftb launcher. It constantly crashes with the same error on every mod pack. http://pastebin.com/PY7Bs1Tk I am running Linux Ubuntu 13.04 and it was working before only until recently. Any help would...