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  1. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    This mod pisses me off. If it's not one thing its another. Why isn't this working? The interface is on its own separate line, hooked to a dense cable. It has a crafting card but wont craft for me a new cell. I do have the recipe set up in my system to autocraft 4k cells.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you. It wasnt the cable, it was the import bus. It was blocking the dropper on the construct. The moment i removed it, it started spitting nitor out like there was no tomorrow. Its working perfect now. I cant...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    i had nitor under it. it was never removed. Here are some screenshots of my set up. As you can see. The interface puts the materials for what i want into the chest. Glowstone, Coal and Torches. The conduits transfer them into the alchemical furnaces via filtered conduits, and its supposed to...
  4. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    so i made an alchemical construct. it made a couple things for me. now it jams and wont make anything else. i have taken it apart and put it back together several times. Right now it has everything ti needs to make Alumentum, but isnt making it. so i cant do any auto crafting for this thing and...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Yes. Its the extra utilities dark glass.
  6. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    already tried puting blocks in the diagonal spots no change. the roof is normal smokey quartz blocks. no fans or covers anywhere. the entire chamber is solid blocks.
  7. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Can anyone see why this room is lit up? It's the same on all sides. Fully blocked up, and all glass is dark Glass. There are no lights in the chamber, or the room itself. Its also not the vacuum chest. I removed it and replaced it with dirt and there was still light.
  8. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    i forgot about the level emitter. I guess my golem is out of a job...I'll turn him into a farmer. I know this is a long shot. But does anyone have any idea why the seed setup i have is not dropping redstone when i tell it to craft fluix crystals? i have the redstone in the pattern for it.
  9. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Is there a way to automate the AE2 seeds without factory manager? the item valve, redstone emitter way doesnt want to work on a server. right now im using this setup. I have an interface hooked up to an open crate that drops the seeds into a pool. Then a gather golem who is trapped near by goes...
  10. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    thats stupid....thanks.
  11. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    can tesseracts not be set to private anymore?
  12. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    version 0.7.8. I dont know what you mean by changing. The runs I have are speed, augment and sacrifice. None of them are moving or anything.
  13. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I'm having an issue with my blood altar. The amount of essence in it keeps changing, as does the amount it can hold. Here are 3 screenshots taken within the course of a min to show you what i mean. I have done anything to altar the blood amount myself. I just filled it up and it keeps...
  14. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Wow i did not know that existed. I've had the materials to make that a week into playing the mod pack. lol
  15. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    whats a healing axe?
  16. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    youre removing the spice of life? but why? it was the main reason i was setting up to mass produce pams harvestcraft. without it, ill just go back to eating nothing but melon juice. lol
  17. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    yeah. I guess ill have to use a sheep spawner for wool. Ehh..it will get me mutton too.
  18. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Ok I give up. How the hell do I do a wool and milk farm on here?
  19. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    thats the point. theres a lot of magic mods and barely any reason to even use the powerful stuff, because most mobs are not dangerous. it gets boring.
  20. Y

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I was wondering. Have you given any consideration to adding Infernal Mods and Special mobs? It makes mob spawning a lot more fun. rather then going "oh look a zombie -continues work-"